claude

pixel-art

Creates pixel art with no external tools: sprites (sprite), animation sprite sheets for RPG Maker MZ, Godot, PICO-8, or plain strips with Aseprite-style frame data and GIF previews (animate), tilesets and parallax (tileset), UI skins and bitmap fonts (ui), effect sheets (vfx), and animated scenes as one HTML file (scene). Specs are palette-locked; a humanoid kit and a Python stdlib renderer write PNG, GIF, and frame data with a render-review loop. Optional Aseprite adapter.

30 on GitHubby Melodic Softwarev0.7.17MITupdated todayvisual-arts
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Plugin pixel-art from marketplace melodic-software in melodic-software/claude-code-plugins. Commands read from the repo's manifest — today.

What it installs

Skills (6)

  • animate

    Pixel-art animation cycles (run, jump, hurt, death) in 1, 4 or 8 directions, as sprite sheets for RPG Maker MZ, Godot or PICO-8. Use when asked to 'animate this sprite', 'walk cycle', 'sprite sheet', 'idle animation', 'attack animation', 'RPG Maker character sheet', '4-direction walking character',

  • scene

    Pixel-art scenes as one self-contained HTML file (cutscenes, title screens, dialogue, ambient loops), with optional audio. Use when asked for a 'pixel-art scene', 'cutscene', 'title screen', 'animated pixel background', 'pixel-art short', 'make it a little pixel-art movie', 'intro sequence', or 'amb

  • sprite

    Static pixel-art sprites (characters, items, icons, portraits, faces, battlers, props) as engine-ready PNG sheets, rendered with no external tools and reviewed until they read. Use when asked to 'make a sprite', 'pixel art of X', 'draw a 32x32 icon', 'character portrait', 'RPG Maker face', 'item ico

  • tileset

    Pixel-art tilesets as the target engine's sheet: terrain, autotiles (RPG Maker MZ A1-A5 and B-E, blob-47, 16-tile corner), seamless tiles, and parallax layers. Use when asked for a 'tileset', 'autotile', 'terrain tiles', 'blob tileset', 'parallax background', 'RPG Maker tileset', or 'seamless tile'.

  • ui

    Pixel-art UI: window skins (RPG Maker MZ Window.png, 9-slice frames), icon grids (MZ IconSet.png), HUD elements, and bitmap fonts (glyph grid or BMFont .fnt). Use when asked for a 'window skin', '9-slice frame', 'icon set', 'HUD', 'bitmap font', 'Window.png', or 'IconSet'. One item icon or character

  • vfx

    Pixel-art effects (particles, hit sparks, spells, explosions) as sprite-sheet animations; RPG Maker gets the MV-style img/animations cell sheet. Use when asked for a 'hit spark', 'pixel effect', 'spell animation', 'explosion', 'particle sheet', or 'MZ animation cells'. A character cycle: /pixel-art:

View source on GitHub

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Claude Code operations: audit-skill-visibility (skills the listing budget hides), inventory (every invocable surface), audit-install-state, audit-performance (slowness), audit-mod-posture (mods and the guard), audit-native-overlap (skills duplicating built-ins), observability (telemetry), known-issues, changelog, behavior-probes, prerequisites, check, machine-profile, plugins (update the fleet), lanes (background loop sessions), setup. Plus opt-in hook event logs.

18 skills · hooks

30

Session lifecycle: workflow (next stage), handoff (save-point, resume prompt), continue-in-background, keep-going (resume after interruption or stall), find-handoff (recover a lost handoff), clean-stop (durable stopping point), retro and running-retro (retrospectives), audit-sessions, audit-friction, orient (where the session stands), orchestrate (delegation imperatives), reanchor (verify assumptions), reconcile (retire finished work), recommend-skills, tidy-work (.work tiers), check, setup.

18 skills · hooks

30

review

claude

Code-review toolkit: nine agents, read-only over the reviewed code, plus orchestration skills for the quality gate and fan-out, a pull-request change digest with an interactive view (/review:explain-change), a merge-risk rating with a demote-only flag (/review:merge-risk), a fan-out sweep workflow (/review:fanout-sweep), and CI lane commands (/review:code-review, /review:security-review) for org reusable workflows.

8 skills · 9 agents · hooks

30

Correctors that re-anchor a rule, audit work in flight, and fix drift: do-your-research, follow-our-standards, point-dont-copy, reason-dont-recite, tighten-your-output, recheck-against-upstream, pick-for-the-problem, mind-your-maxims, script-the-deterministic-work, use-your-skills, reuse-or-replace, scrutinize-dont-coast. sweep-all runs them as one batch. wait-what re-pitches a message that did not land. hold-my-hand shows work one phase at a time. be-ambitious raises one request's ambition.

17 skills

30

discovery

claude

Discovery before changes: explore the local codebase, run multi-source external research, and reconstruct why a past decision was made from evidence outside the code. Each dispatches a subagent by default so the reading stays out of the main thread, with source tiers, falsification, recency gates and a coverage ledger, and persists EXPLORE.md / RESEARCH.md / INTENT.md handoff artifacts. A research sweep workflow (/discovery:research-sweep) backs deep research with adversarial claim verification.

7 skills · 6 agents · hooks

30

testing

claude

Test-stage discipline: /testing:plan (coverage gaps, test plans), /testing:write (TDD authoring), /testing:run-e2e (live E2E and smoke checks), /testing:diagnose (failing-test root cause, with a fix-until-green workflow across files), /testing:audit (can't-fail test audit with a fail-closed gate), /testing:cleanup (rewrite, quarantine, or delete low-value tests behind a mutation gate), /testing:setup, and an opt-in hook that flags edits that weaken tests.

9 skills · 4 agents · hooks

30

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