Vetted community skills for game design and content: a five-part XR design reference (comfort, cybersickness, rendering, input, UX, frame budgets), game design document authoring, one-hour prototypes, playtesting, trailer review, and a Blender 5.2 game-asset pipeline (retopology, UVs, baking).
82 skills
Vetted community skills for Unity XR work: XR Interaction Toolkit and OpenXR, Netcode multiplayer, a Unity 6.3 agent protocol with mobile-GPU, performance, stereo-correct shader and pipeline-automation specialists, test design, Quest 3 mixed-reality UI direction, and a build-and-upload example.
82 skills
The rest of Meta's official Unity skills plus Meta XR Operator setup: Mixed Reality Utility Kit, passthrough camera access, face and body tracking, object placement, FBX import, TextMesh Pro setup, project analyzer, Meta XR Operator (agent control of a running XR app, with safety rules), SDK and API upgrades, simpleperf CPU profiling, Meta XR Simulator and Meta's store-submission walkthrough.
82 skills
Start here. The full path from an empty Unity project to a Horizon Store submission: workflow router, verify-first guardrail, Unity CLI and live Editor control, metavr, Quest setup and settings, Meta VR Glasses readiness (porting guide, readiness scanner, Meta's Device Readiness Check), Meta XR Core and Interaction SDKs, free CC0 art sourcing, data-driven level blockout with headless screenshots and Quest 3 eye views, VR UI, comfort design, code review, tests, headset debugging, Perfetto, release builds, VRC audit, store listing, upload and launch planning.
82 skills
More of Unity's official skills for a Quest game: uGUI and UI Toolkit, TextMesh Pro optimisation, audio mixers and audio cost, 3D physics, NavMesh, URP post-processing and Render Graph, Shader Graph nodes, Built-in to URP migration, Project Auditor, multiplayer services, Vivox voice chat, localization and Unity Search.
82 skills