claude

fable-crew

Your lead model plans and reviews; cheaper subagents search (haiku), build (sonnet) and run tests (haiku). Built for Fable 5.2 as the lead.

14 on GitHubby Michael Goldenbergv0.1.0MITupdated 2 days agoproductivity
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Plugin fable-crew from marketplace claude-mods in mishgoldenberg/claude-mods. Commands read from the repo's manifest — 2 days ago.

What it installs

Skills (1)

  • crew

    Run a coding task as lead plus crew - the lead model plans, decides and reviews, while cheaper subagents search (scout), implement (builder) and run tests (checker). Use when the user asks to do a task "with the crew", or wants a big model's judgment without paying it to read files and test output.

Subagents (3)

  • builder

    Implements one well-specified step of a plan on a mid-priced model. Give it the exact files, the change wanted and how to check it. Not for open-ended design work.

  • checker

    Runs tests, builds, linters or any command with long output on the cheapest model and reports only what the lead needs - pass or fail, and the exact failing lines. Use it instead of reading raw test output in the main conversation.

  • scout

    Read-only code and log search on the cheapest model. Use it to find where something lives, list the files a change touches, or pull the relevant lines out of long logs and command output, so the lead model never reads whole files just to locate something.

View source on GitHub

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Files Claude changed this session with +/- counts and one-click why/summary/self-review.

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Discover, search and create slash commands, with plain-language explanations and contextual tips.

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Context-window panel: what fills it, handoff checkpoints before compact/clear, transcript archive, early warnings.

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Clickable safety rules and presets: block rm -rf, force-push, secrets, installs, network; lock to project; read-only; custom patterns.

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Detects Claude going in circles (same failing command, same file patched repeatedly) and nudges it to rethink.

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