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marso

The complete Marso skill collection for asset creation, reuse, texturing, Blender rendering and editable scene workflows.

18 on GitHubby M-XRv0.3.2Apache-2.0updated 12 days ago
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Plugin marso from marketplace marso-skills in mxr-software/marso-skills. Commands read from the repo's manifest — 12 days ago.

What it installs

Skills (17)

  • marso-blender-asset

    Model or refine editable Blender assets from briefs, dimensions or reference images. Use for structured props and furniture; route texture-only work to texture and reusable component families to kit.

  • marso-blender-blockout

    Block out a Blender room or scene from photographs, a floor plan or a brief. Establish metric walls, openings, major masses and camera fit before detailed assets.

  • marso-blender-camera

    Compose Blender stills or create camera paths, dolly/orbit shots and handheld walkthroughs. Plan framing, focus, clearance and motion blur on an existing scene.

  • marso-blender-compose

    Assemble an existing modular Blender kit into furniture, rooms or larger structures. Use connection frames and check fit and appearance. Missing parts or a new kit belong to the kit skill.

  • marso-blender-kit

    Design modular Blender kits from briefs, images or existing assets. Build reusable parts with matching dimensions, joins and Marso-ready UVs. Use compose to assemble an existing kit.

  • marso-blender-place-scene

    Place modelled or imported assets in Blender from photo graphs or direct design plans. Preserve entity groups and accepted shells; check scale, support and unresolved placeholders.

  • marso-blender-render

    Light, render and composite realistic Blender scenes or optimize render time and memory. Preserve accepted assets, inspect image quality and use compact previews before final output.

  • marso-blender-scene-assets

    Generate planned scene assets with the Marso Blender add-on: check library reuse, create references and meshes, then PBR and mint. Use a scene asset plan; requires supporting scene commands.

  • marso-blender-setup

    Install, configure, update or troubleshoot the Marso Blender add-on and agent connection. Use for first-time setup, account or project settings, missing panels and connection problems.

  • marso-blender-texture

    Validate and texture Blender assets with Marso: Retexture, PBR-only and appearance packs. Use even when custom scripts, scenes or presentation workflows made the geometry.

  • marso-generate

    Generate 3D assets from images or descriptions with Marso. Choose supported mesh options, remember preferences and inspect results. Use for generation, not explicit agent modelling or retexturing.

  • marso-image

    Generate or edit images with Marso, including realistic appearance references and style variants for existing 3D assets. Image work only; use generation or texturing for the downstream mesh.

  • marso-library

    Find, reuse and import existing Marso library assets by name, image or asset id. Use before unnecessary generation, or to source meshes for scene instances and new texture variants.

  • marso-scene-decompose

    Decompose room or environment photographs into an object scene graph and interactive viewer. Identify objects, match them across views and review relationships before planning assets.

  • marso-scene-graph

    Plan assets from photographs or a direct scene design: choose reuse, modelling, generation, instances or kits, with effort, references and scene resource targets.

  • marso-scene

    Build or finish a complete scene from photographs, a prompt or an existing layout. Coordinate concepts, blockout, asset choices, placement, Marso materials and library reuse.

  • marso

    Coordinate Marso image, asset and scene workflows: edit, reuse, generate, model, texture and place. Start here for broad or multi-stage requests; preserve explicit modelling/generation intent.

View source on GitHub marso.app

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