claude

the-last-mile

/ship takes any mobile app to the App Store and Google Play: rejection sweep against sourced store traps, release build, store listing, upload and submit. Plus skills for the days between releases: setup, connecting your services through MCP, session end, seeing changes work, design references, a screen atlas of your whole app, feature demos, research, goals, porting features, cutting structural clutter, one time hints and prompts, community research, search pages, fact checking, and improving skills from the projects that use them.

39 on GitHubby Dave Campbellv0.2.0MITupdated 10 days ago
/

Plugin the-last-mile from marketplace the-last-mile in namedtoaster/The-Last-Mile. Commands read from the repo's manifest — 9 days ago.

What it installs

Skills (21)

  • build-a-baseline

    Stop conclusions drifting between sessions by turning a judgement call into a fixed scoring rule over measured data, with the subjective inputs frozen in a file, the measuring instrument validated against a known-good source, and falsification thresholds written down before the test is run. Use when

  • connect-tools

    Connect Claude to the services an app already uses (RevenueCat, PostHog, Sentry, Expo, Supabase, Stripe and others) through each vendor's official MCP server, so it can read real crashes, analytics, subscriptions and builds instead of guessing. Reads the project to see which services it uses, checks

  • extract-lessons

    Harvest a finished session for anything that would help beyond this one project, decide honestly where each piece belongs, and put it there. Most sessions yield nothing, and saying so is the correct outcome. Separates a project detail from a general trap, routes real findings to the right skill as a

  • fact-check

    Re-check stated facts about the App Store, Google Play and app tools against the current official pages, update each fact's status and date, fix broken source links, and report what changed. Works on a project's rules file and docs, or on The Last Mile's own traps and facts (one topic or all of them

  • feature-demo

    Build a tap-through demo of a feature so the person can see it before it ships, instead of reading a spec about it. Enumerates the feature's real states, draws them in the app's own colours and fonts, publishes a clickable walkthrough, and annotates each step with the decision behind it. Use when a

  • improve-skill

    Fix a Last Mile skill that did the wrong thing, from inside the project where it went wrong. Decides whether the lesson belongs in the project's rules file or in the skill, makes the smallest change to the skill in The Last Mile repo (never the synced copy), keeps every project detail out because th

  • lean-out

    Find the structural clutter in an app that is making every new change land wrong, and rank it by what it would have prevented rather than by taste. Produces a measured audit and a list that can be worked through in pieces, never a big bang refactor. Use when the codebase feels heavy, when the same k

  • mine-community

    Harvest a founder community (a subreddit, a forum, a newsletter archive) for what is actually working in app marketing, pricing, ASO and growth, then filter it honestly and file the few findings worth keeping. Drops milestone and promotional posts, keeps only claims that either converge with an unre

  • one-time-surface

    Build or check a surface that is meant to appear once and then stop, such as a coach mark, tooltip, tour, primer, upsell card or review ask. Covers the three questions that decide whether it works for real people, not just on your phone, plus the traps that silently take it to zero. Use when adding

  • port-feature

    Bring a feature you already built in another of your own repos into this project. Reads the source feature end to end (screens, state, data, tests and the source's gotchas), maps it onto this project's architecture and conventions, lists what changes and what stays behind, ports the tests, then prov

  • reference-hunt

    Find how real, shipped apps solve a given screen or flow, so the design starts from patterns people actually use instead of the AI's average guess. Searches Mobbin when it is connected, otherwise works from the user's own screenshots and App Store listing screenshots. Gives the 3 best patterns in ch

  • research

    Answer a question by searching the project's own docs and code first, then official sources, and file the dated, sourced answer where it will be read again. Adds to an existing doc before creating a new one, marks anything unverified, and keeps a one line summary with the headline finding in the rul

  • screen-atlas

    Build a browsable catalogue of every screen in the app, captured from a running build and grouped into the journeys people actually walk, so you can see what each flow does without opening the app. Finds screens nothing navigates to as a side effect. Use when the user says they cannot picture how th

  • search-pages

    Build the pages that get an app found in search, picking the topics from real search data and a check of who currently ranks rather than from taste. Puts the blog on the app's own domain, ships schema and a sitemap with the first post, and writes the comparison pages that actually pull traffic inste

  • see-it-work

    Prove a change to an Expo app or a website works by seeing it, not by trusting a passing test. Picks which layer proves this change (component test, seeded simulator screenshot, smoke case, release build smoke run, browser preview, end to end journey), runs it, and shows the evidence. Use after any

  • session-end

    Wrap up a working session automatically. Runs the project's checks, adds manual test items to the release checklist, records new gotchas and decisions, updates the handoff file and docs, checks progress against the current goal, commits only this session's files and pushes. Use when the user says th

  • set-goals

    Write or renew the project's 6 week goal in GOALS.md, and close the previous cycle in a few lines drafted from git history. Walks the stages from a working loop on your phone, into the stores, to the first 100 weekly users and beyond, each with a default goal to edit. Use when the user says "set my

  • setup

    Interview the user one question at a time and write the project's rules file, goals file, handoff file and release checklist. Use when starting a new app, adopting The Last Mile in an existing project, or when the user asks to set up or redo their project rules.

  • ship

    Take any mobile app, on any stack, from a working build to the App Store and Google Play. Works out the stack, sweeps the code for known rejection traps, fixes what it can, bumps the version, builds and tests the release, writes the store listing and privacy answers, uploads and submits with the use

  • store-listing

    Write the App Store and Google Play listing from evidence instead of taste. Picks keywords by checking who already owns each phrase and whether a small app can win it, spends the name and subtitle on one lane, writes the descriptions and the first three screenshot captions, finds a screenshot look t

  • sync

    Bring this project's copy of The Last Mile skills up to date, then commit and push it, so the next session on any device has the latest skills. Works from the phone, nothing to run by hand. Use when the user says "sync", "update the skills", "get the latest Last Mile", or a Last Mile change they jus

View source on GitHub

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