claude

vrc-udon-skills

VRChat UdonSharp skills, rules, and validation hooks for correct code generation

367 on GitHubby niaka3dayoMITupdated 2 days ago
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Plugin vrc-udon-skills from marketplace agent-skills-vrc-udon in niaka3dayo/agent-skills-vrc-udon. Commands read from the repo's manifest — yesterday.

This plugin runs code on your machine — its hooks fire automatically on events like tool use. The exact commands are listed below; read them before installing.

What it installs

Skills (4)

  • release

    Release procedure for agent-skills-vrc-udon: sync main into dev, bump the five version fields, open and merge the release PR, rewrite the Release Drafter notes, and publish to npm. Use when asked to cut, prepare, or publish a release, to bump the version, or to sync main into dev. Maintainer-only; n

  • unity-vrc-skills-renovator

    VRChat skill renovator for knowledge fill, refresh, and quality improvement. Use this skill when updating VRChat skills to new SDK versions, filling missing knowledge, fixing outdated information, or improving skill quality. Targets unity-vrc-udon-sharp and unity-vrc-world-sdk-3 skills. Triggers on:

  • unity-vrc-udon-sharp

    Rules and references for VRChat UdonSharp on SDK 3.10.6, the active and verified target. UdonSharp compiles only a subset of C#, and its networking fails without an error, so load this skill before writing, reviewing, debugging, or migrating any UdonSharp or UdonBehaviour code, even a short script.

  • unity-vrc-world-sdk-3

    Scene, component, and upload guidance for VRChat World SDK 3. Active support / last verified: SDK 3.10.6. VRChat changes Unity behaviour in ways the editor does not show (reserved layers, runtime layer names, Android limits, Build Panel validation), so load this skill before setting up or reviewing

Hooks (1)

  • PostToolUse

    bash "${CLAUDE_PLUGIN_ROOT}/skills/unity-vrc-udon-sharp/hooks/validate-udonsharp.sh"

View source on GitHub

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