claudecodex

theatre-feedback

Operate Theatre's Stage and Director tools with portable Godot guidance and optional pending-feedback notices.

8 on GitHubby nklischv0.6.2updated 15 days agodeveloper-tools
/

Plugin theatre-feedback from marketplace nklisch-skills in nklisch/skills. Commands read from the repo's manifest — 12 days ago.

This plugin runs code on your machine — its hooks fire automatically on events like tool use. The exact commands are listed below; read them before installing.

What it installs

Skills (2)

  • theatre-director

    Godot scene and resource authoring via Director MCP tools or CLI. ACTIVATE when: user asks to create scenes, add/remove/reparent nodes, set node properties, create materials or shapes, edit tilemaps or gridmaps, create or modify animations, connect/disconnect signals, set collision layers, attach sc

  • theatre-stage

    Spatial debugging for running Godot games via Stage MCP tools or CLI. ACTIVATE when: user mentions game state, node positions, spatial bugs, physics issues, pathfinding problems, collision debugging, AI behavior, signal tracing, "take a snapshot", "what's happening in the game", clip/recording analy

Hooks (1)

  • PostToolUse

    theatre feedback-hook

View source on GitHub

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