claude

unreal-skills

Unreal Engine development skills + the unrealMCP live-editor bridge.

9 on GitHubby oliver-iov0.1.0MITupdated 3 months agogamedev
/

Plugin unreal-skills from marketplace unreal-harness in oliver-io/unreal-harness. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (21)

  • architect

    Write or update an architecture document for an Unreal Engine system — a conceptual spec a senior engineer can build from. Use when someone wants to "document this system", "write an architecture doc", "spec a feature before building it", "describe how X works for the team", or "update the docs to m

  • automated-tester

    Set up an automated, agent-observed end-to-end test (or a guarded dev loop) for an Unreal feature in this harness. Use when someone wants to "add a test", "test this feature end-to-end", "verify X works in PIE", "build a verification harness", "guard this feature with a test", or "make a guardrail l

  • bootstrap

    Create a new Unreal Engine project under projects/ wired to this repo's UnrealMCP plugin and pre-configured with the recommended engine built-in plugins (Niagara, Water, GeometryScripting, GAS, StateTree, animation, runtime mesh, etc.), and give the project its own agent-facing CLAUDE.md. Use when s

  • capture-pose

    Turn a human-framed editor viewport into a reproducible, automated IN-GAME screenshot. The human positions the level-editor camera on whatever they want to see; this records that exact pose (location/rotation/FOV/aspect) and reproduces it inside the running game (PIE) through the real game render pa

  • docs

    Build and maintain a game project's architecture-documentation system — a bidirectionally-navigable, code-synced knowledge base genericized from a production UE reference project's two-taxonomy model. One namespace, three modes. `/docs taxonomy` builds the FORWARD taxonomy (the file-by-file source a

  • gamelift

    Advise on integrating AWS GameLift (GameLift Servers) — choosing a hosting model, designing game session queues and FlexMatch matchmaking, and deciding how much of the match/place/run lifecycle to own vs delegate to AWS. Use when someone asks "how do I set up a GameLift queue", "add matchmaking", "h

  • gimp-import

    Import a layered GIMP composition (.xcf) into Unreal as correctly-configured UTexture2D assets and wire it up — in one of two modes. MOCKUP mode recreates a GIMP-authored UI/HUD layout as a UMG widget one time (tight-crop + anchor math, the user fine-tunes after). CONTRACT mode establishes a LIVING

  • icon

    Produce a UI icon end-to-end for any UE project — pick the art style (object / glyph / glyph-mono), generate the art (GPT image gen → background removal → downscale to a crisp transparent PNG), review it on a checkerboard contact sheet, import it as a correctly-configured UTexture2D (sRGB + EditorIc

  • key-indicator-helper

    Render a "press this key" indicator on screen — a glyph (letter / SPACE / SHIFT / LMB) painted on a key-shaped tile (a keycap, square, or pill texture). Use when a project needs keypress hints, input prompts, a controls overlay, a tutorial "press W/A/S/D" row, or any "show the player which key to pr

  • neo4j

    Project a live Unreal project's assets — Blueprints, StateTrees, materials, Niagara, data tables — into a Neo4j graph database so their topology becomes queryable with Cypher. Use when someone wants to "dump/ingest assets into Neo4j", "graph the Blueprints", "build a Blueprint/StateTree graph", "que

  • networking

    Advise on Unreal Engine multiplayer networking and replication — choosing a replication system (Iris vs legacy vs Replication Graph), picking the right device per kind of state (replicated property vs RPC vs custom serialization vs nothing), and the server-authority/prediction/validation discipline

  • npc_logic

    Advise on how to architect complicated NPC / creature / enemy AI in Unreal Engine — the layered model (multi-sense perception → pawn-side awareness memory → StateTree decision → action execution → data-asset tuning) and how to turn a behavior spec into that structure. Use when someone wants to "desi

  • onboard

    Get this repo configured to run on the user's machine. Use when someone has just cloned/opened the Unreal Engine MCP repo and wants to set it up, "onboard", get started, or install its dependencies. Covers three things — (0) a dependency survey + install walkthrough (minimal vs full vs custom profil

  • position

    Specialist for reasoning about the position, orientation, and spatial geometry of objects in an Unreal Engine world — actors, the camera, skeletal-mesh bones, sockets, attached meshes, and projectiles. Knows UE's default coordinate conventions (world axes, actor forward, FRotator order, transform co

  • progress-video

    Turn a project's accumulated QA screenshots (projects/<Game>/Saved/Screenshots/**) into a development-story video — a curated, narrative-ordered slideshow that accelerates through the debug era, eases out to linger on the polished shots, crossfades throughout, and ends by dissolving into a real game

  • refactor

    Run a disciplined, document-driven refactoring loop on a game (or on the harness's own Bun/TS code) — DRY/functional C++ extraction, TypeScript service de-duplication, UMG/Slate widget consolidation, or feature-first project/asset structure. Genericized from a production UE reference project's prove

  • see

    Analyze an image/texture to understand its REAL geometry — true (trimmed) dimensions ignoring transparent padding, the opaque content bounds, the solid interior that's safe to render content/text over, the bright field vs a dark/burnt rim, edge feathering, shape, and whether it will distort if stret

  • texture

    Generate a tileable PBR texture set with local Python (numpy/PIL) AND land it as real Unreal assets over the MCP. Pass the full Python source as the argument — the skill stages and runs it, then imports the resulting PNGs to /Game/Generated/<slug>/, builds (or reuses) a master material, creates a pe

  • ue-expert

    A frontloaded knowledge base of HIGHLY SPECIFIC, known-good Unreal Engine (UE5, C++) footguns and performance patterns — the engine-level traps that produce confident-but-wrong code. Consult when writing or reviewing UE code and you want to avoid (or diagnose) an engine gotcha: "why is this slow / h

  • video-critique

    External, grounded critic for MOTION — judge a PIE recording of a high-change visual phenomenon (an animation, a VFX burst, a transition, physics in flight) against a written expected behaviour, the video sibling of /visual-critique's SPEC mode. Records the live game with pie_record_* and judges the

  • visual-critique

    External, grounded critic for a RENDER against a DESIRED STATE that is EITHER a reference IMAGE or a written TEXT spec — one skill, two modes. IMAGE mode (--reference <img>): art-direction comparison — sends the reference + the render to Gemini and returns a calibrated, rubric-scored breakdown of wh

MCP servers (1)

  • unrealMCP

    connects to: http://127.0.0.1:8765/mcp

View source on GitHub

Similar plugins

Matt Pocock's agent skills for real engineering (grilling, spec/ticket flows, TDD, code review, domain modelling and more).

39 skills

mattpocock/skills 323,108

superpowers

claudecodex

Core skills library for Claude Code: TDD, debugging, collaboration patterns, and proven techniques

15 skills · hooks

obra/superpowers 316,836

nextjs

claude

Official Next.js skills: adopt and optimize Cache Components, adopt Partial Prefetching, and verify runtime behavior against a running dev server.

6 skills

vercel/next.js 143,495

claude-mem

claudecodex

Persistent memory for Claude Code: the next session starts where the last one left off.

29 skills · 1 MCP server · hooks

thedotmack/claude-mem 116,618

Taste Skill

claudecodex

tasteskill 2.5.1: professional company websites at the figma.com and x.ai level, with one section per screen, real photographs, real product UI, effects kept for tech and gaming pages, and a real-browser checker and finish gate.

1 skill

Leonxlnx/taste-skill 114,391

context7

claudecodex

Up-to-date documentation lookup. Pull version-specific documentation and code examples directly from source repositories into your coding agent's context.

1 MCP server

upstash/context7 64,709

Maintain unreal-skills?

This page updates itself from your repo. Add the badge to your README, or get it Featured to pin it above the organic results with a followed link to your site.

claude & codex pluginslisted