ZJU Learning Tools
codexSafely query ZJU learning services with a restricted tronclass-cli fallback, download official resources, and submit reviewed ordinary homework through an opt-in transaction.
8 skills · 1 MCP server
Build, inspect, debug, optimize, and release Unity projects through MCP for Unity 10.1.2.
Plugin unity-mcp in pirate-608/codex-plugins. Commands read from the repo's manifest — 1 month ago.
This plugin runs code on your machine — it starts local MCP servers. The exact commands are listed below; read them before installing.
unity-2d-developmentBuild and modify Unity 2D games through Unity MCP. Use for sprites and sprite import settings, 2D cameras, orthographic framing, 2D physics, Rigidbody2D and Collider2D behavior, joints, sorting layers, tile or grid-based levels, 2D animation, parallax, pixel-art rendering, and 2D gameplay prototypes
unity-3d-worldbuildingDesign, block out, light, and validate Unity 3D scenes through Unity MCP. Use for level grayboxing, ProBuilder geometry, GameObject hierarchy, materials, terrain-like layouts, cameras and Cinemachine, 3D colliders and rigidbodies, lighting, light or reflection probes, skybox, fog, post-processing, U
unity-build-releaseConfigure, build, validate, and package Unity player releases through Unity MCP. Use for Windows, macOS, Linux, Android, iOS, WebGL, UWP, tvOS, visionOS, or dedicated-server builds; Build Profiles, build scenes, product and bundle settings, versioning, scripting backend, architecture, development bu
unity-content-animation-vfxCreate, import, configure, and integrate Unity visual or audio content through Unity MCP. Use for textures and sprites, models, materials, shaders, animation clips and Animator Controllers, particles, Visual Effect Graph, LineRenderer and TrailRenderer effects, audio assets, procedural placeholders,
unity-debug-testingReproduce, diagnose, fix, and regression-test Unity failures through Unity MCP. Use for C# compile errors, console exceptions, failing EditMode or PlayMode tests, broken scenes or prefabs, missing references, physics bugs, input or UI failures, package and domain-reload issues, incorrect runtime beh
unity-gameplay-developmentImplement and refactor Unity gameplay systems through Unity MCP. Use for C# MonoBehaviours, ScriptableObjects, input, character or vehicle controllers, combat, interactions, spawning, inventory, state machines, events, save data, prefabs, scene flow, gameplay architecture, package-backed features, E
unity-mcp-orchestratorOrchestrate cross-domain Unity Editor work through Unity MCP tools and resources. Use for broad tasks spanning multiple Unity disciplines, initial MCP connection or instance selection, resource-first scene inspection, recovery from editor busy or domain-reload states, or requests that do not fit one
unity-performance-optimizationMeasure and improve Unity performance through Unity MCP. Use for CPU or GPU frame-time spikes, garbage collection, memory growth or leaks, draw calls, batches, overdraw, physics cost, asset memory, loading or runtime hitches, mobile or XR budgets, Profiler captures, Memory Profiler snapshots, Frame
unity-project-setupConfigure and audit an existing Unity project through Unity MCP. Use for project initialization, package installation or removal, render-pipeline checks, Input System or Cinemachine setup, tags, layers, physics defaults, scene lists, ScriptableObject configuration, and project readiness before featu
unity-ui-designDesign, build, and visually validate Unity interfaces through Unity MCP. Use for UI Toolkit UXML and USS, UIDocument and PanelSettings, uGUI Canvas hierarchies, TextMeshPro, menus, HUDs, dialogs, settings, inventory, responsive anchors and layouts, controller or keyboard navigation, accessibility st
unity-mcpruns: powershell.exe -NoLogo -NoProfile -NonInteractive -ExecutionPolicy Bypass -File ./scripts/start-unity-mcp-stdio.ps1
Safely query ZJU learning services with a restricted tronclass-cli fallback, download official resources, and submit reviewed ordinary homework through an opt-in transaction.
8 skills · 1 MCP server
Automate a local Windows SolidWorks session through CAD workflows and a bundled stdio MCP server.
5 skills · 1 MCP server
Search and curate Calibre libraries, analyze ebook structure, and validate EPUB XPath with MCP and Codex skills.
3 skills · 1 MCP server
Develop, illustrate, inspect, test, and visually debug Ren'Py projects with Codex image workflows and MCP tools.
2 skills · 2 MCP servers
Inspect and automate Adobe After Effects projects through ae-mcp and motion-design workflows.
1 skill · 1 MCP server
Inspect and edit Adobe Photoshop documents through a Windows COM MCP server and guarded workflows.
1 skill · 1 MCP server
Core skills library for Claude Code: TDD, debugging, collaboration patterns, and proven techniques
15 skills · hooks
Scaffold, validate, and publish new Claude Code plugins with proper structure
3 skills · 1 command · 1 agent
Up-to-date documentation lookup. Pull version-specific documentation and code examples directly from source repositories into your coding agent's context.
1 MCP server
Use Alibaba Open Code Review from local Codex.
2 skills
Claude Code skill for creating and presenting Slidev slidedecks
1 skill
Code intelligence powered by a knowledge graph. Provides execution flow tracing, blast radius analysis, and augmented search across your codebase.
12 skills · 1 MCP server · hooks
This page updates itself from your repo. Add the badge to your README, or get it Featured to pin it above the organic results with a followed link to your site.