claude

pithy-games

A game add-on to the pithy team: game design, a Unity client, and playtests with simulated players. Installs pithy with it.

8 on GitHubby Pithyv0.27.1MITupdated 3 days ago
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Plugin pithy-games from marketplace pithy in pithy-sh/pithy. Commands read from the repo's manifest — 3 days ago.

What it installs

Skills (3)

  • game-design

    Settle a multiplayer game's authority, room state, action and view schemas, and anti-cheat before any code is written. Run in the main session. Use at the start of a new game on Pithy, or before a change to what a room holds or what a player may send.

  • new-game

    Start a new multiplayer game on Pithy. Runs /new-app from the pithy plugin, adds the game capabilities the design calls for, and brings in a Unity client when the game ships in Unity. Use when someone wants to build a game, or a game backend, on Pithy.

  • playtest

    Playtest a Pithy game with simulated players. Writes the moves from the game design, has the runner join N players to one room against pithy dev and play them through, and returns a summary of frames, errors and the outcome. Use after the server builds or changes a game.

Subagents (1)

  • client-unity

    Builds the Unity client in C# that plays against a Pithy Worker — the HTTP layer generated from openapi.json with openapi-generator's csharp generator and its unityWebRequest library, the socket layer written against asyncapi.json. Knows IL2CPP stripping and WebGL. Use for a game built in Unity.

View source on GitHub pithy.sh

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