codex

Portals Web Games

Build, manage, and publish Portals browser games from Codex.

5 on GitHubby Portalsv0.1.30ISCupdated 30 days agoDeveloper Tools

Plugin portals-plugin-openai in portals-labs/portals-plugin-openai. Commands read from the repo's manifest — 29 days ago.

This plugin runs code on your machine — it starts local MCP servers. The exact commands are listed below; read them before installing.

What it installs

Skills (10)

  • portals-avatars

    Put the player's Portals avatar into a Three.js game on Portals — body types, skin/hair/eye colour, hair styles, wearables, retargeted animation clips, facial animation, NPCs, and a first/third-person character controller with swimming, touch controls, strafing, weapon posing, ragdoll and camera lim

  • portals-emotes

    Make emotes for the Portals Shop — dances, waves and flourishes a Portals avatar plays in the Play lobby, on /avatar and in every game, with an optional held prop and sound or music — to the Portals emote standard, then check, draft and submit them with the portals-web-games MCP tools. Also covers p

  • portals-game-economy

    Sell in-game products for Coins inside a hosted Portals web game with Portals.economy — microtransactions, IAP, durable and consumable SKUs, purchase confirmation, player inventory, and spending consumables. Use when working with Portals.economy.getCatalog, getInventory, purchase, consume, operation

  • portals-multiplayer-and-voice

    Add real-time multiplayer, in-game text chat, and voice chat to a hosted Portals web game with Portals.net and Portals.voice. Use when working with managed lobbies and matchmaking profiles, Portals.matchmaking, the player-support declaration (singleplayer or multiplayer, max players, competitive or

  • portals-pose-tuner

    Tune procedural animation live inside a Portals web game with the Pose Tuner dev tool — carry tables, grip offsets, recoil shares, forced pose inputs, and a 3D gizmo for bone rotations, bone positions and held-weapon placement, exported as a paste-ready diff or a boneAdjust map. Use when tuning aimW

  • portals-sdk

    Use the Portals SDK in a hosted web game for player identity, Portals sign-in, saved progress, casual scores, leaderboards, private leaderboards, analytics events and the Analytics dashboard, the player's public username and playable avatar, and the host-owned game UI safe area. Use when working wit

  • portals-server-scripts

    Add authoritative server-side game logic to a Portals multiplayer game with a root server.js that Portals runs as an invisible participant in every session. Use for lobbies and ready checks, drift-free countdowns and timers, server-owned state players cannot overwrite, kicking players, the server gl

  • portals-server-sim

    Build a server-authoritative real-time game on Portals where server.js simulates the game itself — one shared sim module, snapshots and inputs over the wire, client prediction and dead reckoning, ping measured from echoed sequence numbers, and a fallback ladder to host authority when the server is a

  • portals-wearables

    Make wearables for the Portals Shop — hats, glasses, tops, back items and full avatars for the Portals avatar — to the Portals wearable standard, then check, draft and submit them with the portals-web-games MCP tools. Use when authoring or exporting a wearable GLB for Portals, the Portals rig templa

  • portals-web-games

    Build, update, synchronize, configure, and publish browser games on Portals with the portals-web-games MCP server. Use for Portals game projects, portals.to/my-games, pushing or pulling game source, Portals SDK identity/saves/leaderboards and host UI safe areas, Portals.economy Coin microtransaction

MCP servers (1)

  • portals-web-games

    runs: node mcp/server.cjs

View source on GitHub portals.to

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Maintain Portals Web Games?

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