claude

Revenantworks Gamedev

Game-development skills on the -smith motif. Five members: pixelsmith (pixel art that reads at several zoom scales), godotsmith (Godot 4.x conventions and proof a build is green), soundsmith (game audio judged by numbers), slicesmith (the test-first coding loop), uismith (menus, HUD and dashboards with a fit probe at every width and theme). Standard-library scripts allowed when declared; Playwright is uismith's one optional package.

2 on GitHubby Revenantworksv1.2.0Apache-2.0updated yesterdayproductivity
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Plugin gamedev from marketplace revenantworks in revenantworks/claude-skills. Commands read from the repo's manifest — yesterday.

What it installs

Skills (5)

  • revenantworks-gamedev-godotsmith

    Proves a Godot 4.x build is actually green and holds its project conventions. Trigger when a GUT or GDScript result needs believing (a suite green while a script failed to parse, a one-file run that ran the whole suite, drifted CI guard counts, a coverage claim, a gate figure, a failing check someon

  • revenantworks-gamedev-pixelsmith

    Directs pixel art that must read at several zoom scales at once — per-scale palette and silhouette rules, terrain-versus-unit contrast, a one-scene look test, and briefs for an artist or image generator. Trigger when a game renders one world through zoom bands or levels of detail, a pixelated 3D or

  • revenantworks-gamedev-slicesmith

    Runs the test-first build loop (spec, plan, thin slices, failing test first, verify, commit) for a Godot 4 game in GDScript or C# first; in a TypeScript, Python or other repo when test-first, slices or a reproduce-first fix is asked for. Trigger to build or add a game feature, mechanic, stat, system

  • revenantworks-gamedev-soundsmith

    Directs game audio and judges it by numbers — sound palettes, SFX and music briefs, Godot import settings, licence-checked generator briefs, and measured file checks (loudness, peaks, clipping, silence, loop seams). Trigger for game sound design or an audio style guide; an SFX or music list; a loop

  • revenantworks-gamedev-uismith

    Directs screens and proves they fit — game menus and HUD, web dashboards, single-page artifacts, store-page layouts and plugin panes. Writes the design brief (layout, hierarchy, spacing and type scales, every state, focus and hit size, a check against generic-looking output) and probes the rendered

View source on GitHub

More from revenantworks/claude-skills

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Nine standalone wrights: skillwright (skills & packs, their eval suites, slims and trigger diagnosis), promptwright (prompts & model tiers), grillwright (the interview before any build), agentwright (agent systems), rigwright (standing Claude config), dispatchwright (fan-out dispatch), handoffwright (committed session handoffs), pacewright (usage pacing), scoutwright (Claude platform change watch). Each routes on its own description and works alone.

9 skills

2

Skills for running work on this machine, one program per runner. Seven members: lmstudiorunner (local LM Studio models, verified), comfyrunner (ComfyUI renders behind GPU guards), dockerrunner (Docker Desktop and WSL), duckrunner (DuckDB over a repo's data files), whisperrunner (local transcripts with whisper.cpp), hypervrunner (Hyper-V VMs and Windows Sandbox), obsrunner (OBS Studio, read-only by default, and FFmpeg post-processing). Each routes on its own description and works alone.

7 skills

2

Skills on the -scribe motif for words and knowledge. Five members: researchscribe (graded research verdicts, playbooks and reports), brandscribe (brand definitions, design systems and voice files), commscribe (messages and docs shaped to their channel, with a fact check), lorescribe (a fiction project's story bible and canon checks), vaultscribe (an LLM-maintained knowledge vault with lint and drift checks). Each routes on its own description and works alone.

5 skills

2

Skills that guard what Claude writes or manages. Four members: shieldwarden (leak and injection scans, naming and identity policy, names that advertise secrets, gated history rewrites that never push), trustwarden (pre-install vets of third-party code), keywarden (credential lifecycle, fingerprints only), gatewarden (runtime permission policy, owner-installed hooks, a settings map, and disk space and Claude's reach from evidence). Each routes on its own description and works alone.

4 skills

2

GDScript language server for Claude Code through Godot's own LSP: a stdio-to-TCP bridge (loopback only, Python stdlib) to the editor's port 6005, with an opt-in headless editor, plus a check-only GDScript format hook that reports NOT-RUN when no formatter is installed. Installs nothing.

hooks · LSP

2

Keeps brand definitions, several side by side, and turns one into a Claude Design System, DESIGN.md, VOICE.md or guide. Trigger to define a brand, palette, type or voice; turn a style guide or site into tokens; make, connect or sync a design system; audit for brand drift (off-palette colours, old names); pass or fail a page against a brand, or apply one to a README or generated output; critique or check a built UI, or a built site (dist/) for UI problems before it ships (hierarchy, spacing, states, generic look); or say /rw-brandscribe (setup, build, export, sync, audit, gate, ui). Microcopy and messages are commscribe's; React libraries design-sync's; charts dataviz's; canon lorescribe's; a pre-build brief, fit across widths and themes, and game UI uismith's; no logos.

1 skill

2

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