superpowers
claudecodexCore skills library for Claude Code: TDD, debugging, collaboration patterns, and proven techniques
15 skills · hooks
GMC-aware skills for authoring, debugging, reviewing and testing GMAS gameplay
Plugin gmas from marketplace reznok in reznok/GMCAbilitySystem. Commands read from the repo's manifest — 1 month ago.
This plugin runs code on your machine — its hooks fire automatically on events like tool use. The exact commands are listed below; read them before installing.
gmas-abilityUse when creating or modifying a UGMCAbility - lifecycle hooks, cost and cooldown, activation tags, chains, tasks, input, and its visuals and sounds on every machine.
gmas-attributeUse when adding or changing GMAS attributes - GMCAttributesData rows, clamps, GMC-bound versus replicated, reading and modifying values at runtime, custom modifier calculators.
gmas-debugUse when GMAS or GMC gameplay misbehaves - desync, double activation, late or missing effects, attributes stuck at zero, replay oddities, crashes in the ability component; covers logs, console variables, the debugger and a symptom table.
gmas-effectUse when creating or modifying a UGMCAbilityEffect or FGMCAbilityEffectData - duration and periodic settings, granted tags, modifiers and conditions, queue type, runtime-built effects, removal.
gmas-maintainUse when working inside the GMAS repository itself - branches, the DeepWorlds sync, resolving a sync conflict pull request, running the GMAS specs, promoting and releasing.
gmas-reviewUse when reviewing a change that touches GMC or GMAS code, before merging or after a coding agent implements it.
gmas-rulesUse when changing gameplay that involves a GMC_AbilitySystemComponent (GMAS) - deciding where state lives (bound, replicated, derived), attribute binding, ability lifetime under replay, effect queue types, server operations, impulses and tags.
gmas-setupUse when adding GMAS to a project or wiring a new GMC pawn or movement component to a GMC_AbilitySystemComponent, in C++ or Blueprint, including submodule install and Build.cs dependencies.
gmas-taskUse when creating or modifying a GMAS ability task (UGMCAbilityTaskBase subclass) - target data, waits, heartbeat, tick placement, replay safety.
gmas-testingUse when writing or running automation tests for GMC/GMAS gameplay - headless GMAS specs or networked play-in-editor tests with a dedicated server and clients.
gmas-upgradeUse when moving a project to a newer GMAS (for example 1.3 to 1.4, or 1.4 to 1.4.1) or when a build breaks after updating the GMAS submodule.
gmc-predictionUse when writing or reviewing code that runs inside GMC's movement cycle (GenPredictionTick, bound values, replays, combined moves, simulated proxies, move timestamps) or when a GMC pawn behaves differently on client and server.
set gmas_hook \"; bash "${CLAUDE_PLUGIN_ROOT}/hooks/gmas-context.sh"; exit $?; \"; powershell.exe -NoProfile -NonInteractive -ExecutionPolicy Bypass -File "${CLAUDE_PLUGIN_ROOT}/hooks/gmas-context.ps1
Core skills library for Claude Code: TDD, debugging, collaboration patterns, and proven techniques
15 skills · hooks
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