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rigc
Author Spine 4.3 rigs with rigc: an entry skill with the install line and the build, validate, render, check and vote loop, plus routers for rigging, motion, faces and foreign skeletons, each linking the shipped guide that owns its rules.
Plugin rigc from marketplace rigc in rig-c/core. Commands read from the repo's manifest — 3 days ago.
What it installs
Skills (5)
rigc-faceAuthor a face on plain Spine data with rigc — a blink, a gaze shift, a breathing portrait, a head turn (from a flat sheet a few degrees off axis or a per-vertex depth map across its turn ceiling) and slider-driven face dials, built from closed-form deform transforms, derived group tracks, per-part p
rigc-ingestWork with a Spine skeleton.json somebody else authored — exported from the Spine editor or another tool — using rigc. Read and validate it, understand a complaint rigc raised about it, decompile it into rigc specs with `rigc ingest`, normalise, re-pivot or rename it, and extend it with an animation
rigc-motionAuthor a Spine animation with rigc from key poses — an idle, a loop, a move from one picture to another — with timing and spacing, ease in and out, anticipation, arcs, overlap, follow-through, squash and stretch, and candidate variants a person can choose between. Use when the request is a movement
rigc-riggingDecide a Spine rig's hierarchy with rigc — how many bones, where each pivot sits, what hangs off what, offsets, chains and what a chain can reach, siblings versus chains, constraints as structure — and which of those decisions the reference frames can check. Use when the request is a skeleton from l
rigcAuthor, build and validate Spine 4.3 skeleton data (skeleton.json plus its .atlas) from loose part PNGs with rigc, the rig compiler that verifies its own output with named assertions before writing it. Use for any request to make a Spine rig or Spine animation from PNG parts, or where the source is
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