archetype-compilerCompile an archetype as a STATE MACHINE (not a noun) — Persona/Shadow/Self/Odyssey/Becoming — generating the missing aspects from one seed, building the multi-journey Odyssey, validating C1–C6, and emitting Cypher/Prolog/JSON or a loadable SKILL.md. Use when asked to model archetypes, individuation,
bandit-chain-systemHow the bandit (the default ChainSelector persona) rolls up the AC→CoR→SC algebra and CLOSES it into a domain-specific persona — a self-contained "bandit chain system" that builds its own KB and improves itself via GlyphSteer chains. Use when asked to mint a domain agent, "roll up an algebra", close
chaincompilerOrientation when working IN the chaincompiler repo — what the system is, where things live, and the discipline. Use when developing or extending ChainCompiler, ACCC/CORCC/SCCC, chainaios, the persona compilers, goldenreq, glyphsteer, the SI, the marketplace, or the Skill OS.
glyphsteer-denseUse when running GlyphSteer's DENSE regime — embedding-based emoji steering via the containerized ONNX sidecar. Covers standing up the glyphsteer-serve Docker image, the MANDATORY emoji-collapse gate (many models map all emoji to one token), the magnitude probe, and the anchor metric-reshape (steer.
glyphsteerUse when steering retrieval with hidden in-band glyph markers — an LLM annotates a corpus with a controlled emoji/glyph vocabulary that biases search (lexical facet + dense direction) but is stripped from returned text; also for grading a RAG corpus and searching with grade badges, and for authoring
metaformal-self-testHow to verify agent/COG/gate/AIOS behavior WITHOUT calling LLMs or writing tautology asserts — by triggering the real thing in the real substrate and observing the state-change. Use when you're about to "test" something cognitive/agentic, when a test feels like `assert True == True`, or when you nee
report-missed-skillUse when you needed a skill that does not exist, or the user says you missed a skill ("you missed X — report it"). Files a structured missed-skill report so the gap can be fixed. Triggers on "report missed skill", "missing skill", "no skill for this", "you missed".
skilltreeWHAT: turn a flat .claude/skills folder (or any folder of skills) into a walkable coordinate-addressed tree so the model loads one layer at a time instead of the whole pile - the skilltree CLI (discover, cohere, emit, unemit, map, search, fold, project, validate, watch). WHEN: when the user mentions
self-interpreterRun ChainCompiler chain-dialect programs and turn skill trees into MCPs. Use to forge languages, build/walk skill trees, or execute a cognition chain.
diagram-construction-loopthe diagram-construction default workflow (BanditChain) — walk it
boundary-abstraction-passThe boundary pass — a system in, its explicit membrane out; membership is never implied, and nodes at incompatible abstraction levels never share a chain without an explicitly modeled transition.
boundary-keeperChain-of-reasoning (spoken, ends in a decision) — a boundary defines inside, outside, interface, and crossing conditions — and abstraction layers stay stable across every chain.
chainforgeChain-of-reasoning (spoken, ends in a decision) — a diagram is a formalized relationship structure, never decoration — never begin by drawing; determine what exists, how it relates, what changes, what causes what, where the boundaries are, and what loops, and only then ask what it should look like;
diagram-compilationThe master diagram-compilation AC — the whole walk from an unstructured concept to a validated legible diagram; each focus expands into its own sidechain system in this tree.
edge-typerChain-of-reasoning (spoken, ends in a decision) — an arrow is not generic association, proximity is not causality, a container is not ownership — every relation gets an explicit type and a real direction.
edge-typing-passThe relation pass — one claimed connection in, one typed directed edge out; no edge may imply more semantic content than its type permits.
entity-extraction-passThe ontology pass — raw prose or workflow in, typed nodes out; every node must answer what kind of thing it is and at what abstraction level it exists.
graph-auditorChain-of-reasoning (spoken, ends in a decision) — an orphan node has no reason to exist, an ambiguous arrow is a lie, and invisible feedback is a hidden loop — find them and repair the graph.
graph-validation-passThe validation pass — the constructed graph in, the repaired graph out; run it BEFORE any styling, because topology precedes polish.
legibility-auditorChain-of-reasoning (spoken, ends in a decision) — topology before styling, color as category never decoration, and a viewer must be able to infer the intended reading order — density over budget splits into overview plus subsystems.
legibility-render-passThe render pass — validated topology in, a legible rendered diagram out; when density exceeds working memory, one giant graph becomes an overview plus subsystem graphs whose master holds only the interfaces.
never-begin-by-drawingThe prime operating heuristic as an attention chain — the questions in order, with appearance held LAST; picking up the pen first is the melt.
node-typerChain-of-reasoning (spoken, ends in a decision) — a node represents a distinguishable unit and needs a reason to exist — type it and level it before it enters any graph.
topology-selection-passThe topology pass — the system's actual logic in, the diagram family out; linear, tree, DAG, state machine, network, swimlane, layered, matrix, weighted flow, or the closed recursive wheel with sidechains.
topology-selectorChain-of-reasoning (spoken, ends in a decision) — the diagram type follows the system logic, never taste — relations or chronology, cycles or not, hierarchy or network, magnitude or membership.
actor-incentive-passThe power pass — one actor in, their second-order effects out; incentives and constraints, never puppeteers.
anti-magic-auditorChain-of-reasoning (spoken, ends in a decision) — no supernatural causation, no omnipotent hidden controllers, no anthropomorphized system — coordination claims require evidence of coordination.
archive-intake-passThe source-criticism pass — one artifact in, its evidentiary weight out; run it on every fragment before the fragment is allowed into the causal graph.
causal-cartographerChain-of-reasoning (spoken, ends in a decision) — an edge in the story requires a mechanism, a temporal order, and a survived rival explanation.
causal-graph-passThe causal-inference pass — one observed connection in, a calibrated confidence out; a connection with no mechanism and no temporal order is not an edge.
curtis-arcThe narration's structural arc — totalizing frame, obscure concrete seed, bold causal leap, the inversion pivot, entrapment → hold the haunted present.
curtis-investigationThe master investigation AC — the whole walk from disconnected fragments to an evidence-bound narrative; each focus expands into its own sidechain system in this tree.
curtis-registerThe narration's affect operations — dissonant archive image-pairs do the arguing, calm flat declaratives, the complicit 'we' → hold unease.
epistemic-audit-passThe anti-magic gate — every dramatic assertion in the narration resolves into an identifiable mechanism, an evidence class, an uncertainty statement, or an explicitly marked hypothesis; nothing else airs.
feedback-emergence-passThe systems pass — many small decisions in, the outcome no one chose out; this is where apparent conspiracy resolves into feedback.
incentive-mapperChain-of-reasoning (spoken, ends in a decision) — model people through incentives, constraints, and institutional response — never through hidden intent.
loop-finderChain-of-reasoning (spoken, ends in a decision) — replace the hidden controller with the loop — reinforcing, balancing, locked in by path dependence.
source-criticChain-of-reasoning (spoken, ends in a decision) — no fragment enters the model unweighed — provenance, corroboration, contradiction, weight.
systemic-archive-narratorChain-of-reasoning (spoken, ends in a decision) — the investigation that feeds the narration — build the evidence-bound causal model of how the present emerged, then tell it in the Adam Curtis register; conspiracies resolve into feedback loops, destiny into path dependence, magic into mechanisms; en
0-diagram-construction[0] diagram-construction: a diagram is a formalized relationship structure, never decoration \u2014 never begin by drawing; determine what exists, how it relates, what changes, what causes what, where the boundaries are, and what loops, and only then ask what it should look like; every visual primit
0.5-boundary-abstraction-cor[0.5] a boundary defines inside, outside, interface, and crossing conditions \u2014 and abstraction layers stay stable across every chain
0.5.1-boundary-abstraction-pass[0.5.1] attend (boundary-abstraction)
0.1-chainforge[0.1] a diagram is a formalized relationship structure, never decoration \u2014 never begin by drawing; determine what exists, how it relates, what changes, what causes what, where the boundaries are, and what loops, and only then ask what it should look like; every visual primitive must possess an
0.1.1-diagram-compilation[0.1.1] attend (diagram-construction)
0.1.2-never-begin-by-drawing[0.1.2] attend (diagram-construction)
0.2-diagram-construction-loop[0.2] the diagram-construction default workflow \u2014 walk it
0.4-edge-typing-cor[0.4] an arrow is not generic association, proximity is not causality, a container is not ownership \u2014 every relation gets an explicit type and a real direction
0.4.1-edge-typing-pass[0.4.1] attend (edge-typing)
0.3-entity-extraction-cor[0.3] a node represents a distinguishable unit and needs a reason to exist \u2014 type it and level it before it enters any graph
0.3.1-entity-extraction-pass[0.3.1] attend (entity-extraction)
0.7-graph-validation-cor[0.7] an orphan node has no reason to exist, an ambiguous arrow is a lie, and invisible feedback is a hidden loop \u2014 find them and repair the graph
0.7.1-graph-validation-pass[0.7.1] attend (graph-validation)
0.8-legibility-render-cor[0.8] topology before styling, color as category never decoration, and a viewer must be able to infer the intended reading order \u2014 density over budget splits into overview plus subsystems
0.8.1-legibility-render-pass[0.8.1] attend (legibility-render)
0.6-topology-selection-cor[0.6] the diagram type follows the system logic, never taste \u2014 relations or chronology, cycles or not, hierarchy or network, magnitude or membership
0.6.1-topology-selection-pass[0.6.1] attend (topology-selection)
0-adam-curtis-narration-style[0] adam-curtis-narration-style: the investigation that feeds the narration \u2014 build the evidence-bound causal model of how the present emerged, then tell it in the Adam Curtis register; conspiracies resolve into feedback loops, destiny into path dependence, magic into mechanisms; end unresolved
0.4-actor-incentive-map-cor[0.4] model people through incentives, constraints, and institutional response \u2014 never through hidden intent
0.4.1-actor-incentive-pass[0.4.1] attend (actor-incentive-map)
0.2-adam-curtis-narration-style-loop[0.2] the adam-curtis-narration-style default workflow \u2014 walk it
0.3-archive-intake-cor[0.3] no fragment enters the model unweighed \u2014 provenance, corroboration, contradiction, weight
0.3.1-archive-intake-pass[0.3.1] attend (archive-intake)
0.5-causal-graph-cor[0.5] an edge in the story requires a mechanism, a temporal order, and a survived rival explanation
0.5.1-causal-graph-pass[0.5.1] attend (causal-graph)
0.7-epistemic-audit-cor[0.7] no supernatural causation, no omnipotent hidden controllers, no anthropomorphized system \u2014 coordination claims require evidence of coordination
0.7.1-epistemic-audit-pass[0.7.1] attend (epistemic-audit)
0.6-feedback-emergence-cor[0.6] replace the hidden controller with the loop \u2014 reinforcing, balancing, locked in by path dependence
0.6.1-feedback-emergence-pass[0.6.1] attend (feedback-emergence)
0.1-systemic-archive-narrator[0.1] the investigation that feeds the narration \u2014 build the evidence-bound causal model of how the present emerged, then tell it in the Adam Curtis register; conspiracies resolve into feedback loops, destiny into path dependence, magic into mechanisms; end unresolved
0.1.2-curtis-arc[0.1.2] attend (adam-curtis-narration-style)
0.1.1-curtis-investigation[0.1.1] attend (adam-curtis-narration-style)
0.1.3-curtis-register[0.1.3] attend (adam-curtis-narration-style)
adam-curtis-narration-styleadam-curtis-narration-style — calm declarative narration that binds one strange concrete story to a civilizational claim and ends unresolved — the moves are the operations the narration performs, not the topics it lands on
adam-curtis-narratorcalm declarative narration that binds one strange concrete story to a civilizational claim and ends unresolved — the moves are the operations the narration performs, not the topics it lands on
adam-curtis-narrative-arcattend (adam-curtis-narration-style)
adam-curtis-registerbig-generatorbigdogconstruct-languageexplain-something-fractallyfractal-explainerfractal-per-part-passfractal-top-passforge-attention-chainforge-corforge-skillchainmake-personamake-promptpersona-generatorassemble-chapterdeepdive-blogfold-into-tomeframework-skillnarrative-blogpackage-pluginskill2framework