Subject-matter experts for the equipment itself — cranes, lifting and rigging, forklifts, elevating work platforms, scaffolding and pressure equipment — each with its capacity or load calculator.
3 on GitHubby Scott McLeodv2.3.0Apache-2.0updated 4 days ago
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Plugin hse-plant from marketplace hse-nz-au-skills in scottmss/hse-nz-au-skills. Commands read from the repo's manifest — 4 days ago.
What it installs
Skills (6)
crane-specialist
The crane and the lift — crane selection, reading and de-rating the load chart,
ewp-specialist
The EWP or MEWP itself — scissor lift, boom lift, cherry picker. Type selection,
forklift-specialist
The forklift itself — rated capacity and load-centre de-rating, data plate,
lifting-rigging-specialist
Rigging, dogging and slinging a load — estimating the load and centre of gravity,
pressure-equipment-specialist
Pressure equipment — boilers, pressure vessels, air receivers, autoclaves,
scaffolding-specialist
The scaffold structure itself — type and duty (load) rating, foundations and sole
Start here. The hse-advisor orchestrator plus the cross-cutting specialists — critical risk and bow ties, energy-based safety, officer governance, NZ and AU duties, high-risk work licensing, investigation, SOPs, task analysis, plain language and prosecution learning.
Subject-matter experts for the recurring fatal and serious-harm hazards — working at height, excavation, confined space, machinery, mobile plant and traffic, hazardous substances and asbestos, electrical, water, psychosocial risk, and violence and aggression.
Control Unreal Editor directly from Claude Code via MCP. Hundreds of tools exposed via Unreal's ToolsetRegistry across 30+ toolsets: actors, blueprints, materials, Niagara, Control Rigs, Sequencer, State Trees, widgets, Gameplay Ability System, automation testing, and more.
94 specialized Blender skills: director orchestration, modeling/production/pipeline, extended art styles, horror packs, world/mood packs, gameplay genre direction, character archetypes, and visual eras. Subtype details in skill references. Built for Blender MCP.
Control Unreal Editor directly from Claude Code via MCP. Hundreds of tools exposed via Unreal's ToolsetRegistry across 30+ toolsets: actors, blueprints, materials, Niagara, Control Rigs, Sequencer, State Trees, widgets, Gameplay Ability System, automation testing, and more.
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