analytical-lensesMulti-lens analysis of a decision, proposal or situation — stakeholder, power, externalities, time, scale, value conflicts, counterfactuals, steelman. Use when the user asks "what am I missing", wants a decision stress-tested from several angles, or names one of those lenses. Pairs with critical-tra
brainstormingBrainstorm and structure ideas with the user — generate, connect, stress-test, and order fragmented thoughts; includes the Vibestorming warm/cold loop for articulating something the user can feel but not yet say. Use when the user is exploring rather than asking for a deliverable ("I have this idea…
critical-traditionsUse when the user names an intellectual tradition ('ecofeminist take', 'degrowth critique', 'Kantian view') or a family ('feminist perspective', 'ethical analysis'), asks for ideological, normative or critical-theoretical analysis, or asks what a school or thinker would say about a topic; explicit r
game-conceptionPlayfully conceive PC and console video games, from a mood, player fantasy or mechanic to a coherent playable concept. Use for game ideation, vibestorming, or refining an existing game pitch; implementation and engine debugging belong to development workflows.
roadmap-managementPlan and prioritize a product roadmap — pick the format (Now/Next/Later, quarterly themes, OKR-aligned, timeline), score initiatives (RICE, ICE, MoSCoW, value/effort), map dependencies, fit capacity, and communicate changes. Use when creating or reprioritizing a roadmap or presenting its tradeoffs.
self-reviewReview your own draft before sending — honesty, substance, format and stance audits. Use after drafting any recommendation, analysis or long answer, and whenever you notice hedging or an unjustified strong opinion in your draft.