claudecodex

game-development

Unity game development with C# scripting, Minecraft server plugin development with Bukkit/Spigot APIs

0 on GitHubby Curtis Blantonv1.3.0MITupdated 11 days agogaming
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Plugin game-development from marketplace claude-code-workflows in shotcowboystyle/ag-skills. Commands read from the repo's manifest — 11 days ago.

What it installs

Skills (2)

  • godot-gdscript-patterns

    Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.

  • unity-ecs-patterns

    Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.

Subagents (2)

  • minecraft-bukkit-pro

    Build or fix one Minecraft server plugin feature (an event listener, a command, a scheduler task, a config or storage change, a performance problem) against the Bukkit, Spigot or Paper API version the plugin already targets. Use when the work is in a Java or Kotlin server plugin project.

  • unity-developer

    Build or fix one Unity feature (a gameplay system, UI, rendering or performance problem, a build issue) in the Unity version and packages the project already uses. Use when the work is in a Unity project's C# scripts, scenes, prefabs, render pipeline settings or package configuration.

View source on GitHub

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