colourDerives colour palettes from perceptual reasoning — lightness, chroma and hue as separable axes — rather than from named harmony rules or handed-over values, and covers how colours alter each other in combination and what a combination makes a viewer feel. ALWAYS invoke before choosing, naming, adju
datavizDesign Machines data visualization and information graphics philosophy rooted in graphical integrity, data-ink efficiency, and editorial integration. Use when critiquing charts and graphs, choosing chart types, advising on visualization choices, evaluating information graphics, building dashboards,
design-directionSets the visual direction for design work by deriving palette, type and layout register from the subject, audience and medium instead of a house default, then screening the result against known AI design tells. ALWAYS invoke before producing a page, deck, document, chart, layout or identity, and whe
identityDesign Machines identity and logo design philosophy rooted in bold simplicity, systematic thinking, and cultural resonance. Use when critiquing logos and identity systems, advising on mark development, evaluating brand applications, designing visual identities, planning brand systems, or reviewing i
layoutDesign Machines editorial layout and art direction philosophy rooted in grid systems, reader-centered design, and visual storytelling. Use when critiquing page layouts, advising on grid construction, evaluating editorial spreads, planning page structure, designing landing pages, building CSS Grid la
presentationBuilds presentations argument-first — one assertion per slide, titles that state the finding, sequenced into a narrative — then sets each slide for a room rather than for a reader. ALWAYS invoke when creating, restructuring or reviewing a slide deck, talk, pitch or any projected material, including
typographySets type by deriving a scale, measure, leading and pairing from the medium, reading distance and content rather than applying a default face or ratio. ALWAYS invoke before choosing a typeface, building a type scale, deciding line length or line height, or diagnosing why text 'feels wrong' — in prin