claudecodexArchived

game-development

Unity game development with C# scripting, Minecraft server plugin development with Bukkit/Spigot APIs

0 on GitHubby Seth Hobsonv1.2.3MITupdated 10 days ago

Not in a marketplace yet, so it loads for one session with --plugin-dir.

Plugin game-development in smartwatermelon/claude-code-workflows-agents. Commands read from the repo's manifest — 10 days ago.

What it installs

Skills (2)

  • godot-gdscript-patterns

    Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.

  • unity-ecs-patterns

    Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.

Subagents (2)

  • minecraft-bukkit-pro

    Master Minecraft server plugin development with Bukkit, Spigot, and Paper APIs. Specializes in event-driven architecture, command systems, world manipulation, player management, and performance optimization. Use PROACTIVELY for plugin architecture, gameplay mechanics, server-side features, or cross-

  • unity-developer

    Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization. Use PROACTIVELY for Unity performance issues, game mechanics,

View source on GitHub

Problems found in this repo's manifests

  • .claude-plugin/marketplace.json is not valid JSON
  • .agents/plugins/marketplace.json is not valid JSON

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Maintain game-development?

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