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claudeSimple workflow orchestration for Claude Code sessions
22 commands · 6 agents
Game design spice — MLP scoping, core loop frameworks, and anti-patterns
Plugin game-spice from marketplace line-cook in smileynet/line-cook. Commands read from the repo's manifest — 1 month ago.
antipatternsCommon game planning mistakes and how to avoid them. Use when reviewing game plans, checking for scope creep in game projects, evaluating game feature lists, or auditing game design decisions. Covers scope creep, feature bloat, design traps, over-scoping, kitchen sink design.
architecture-auditGame-specific code architecture auditing. Use when auditing game code architecture, reviewing game loop patterns, evaluating game state management, assessing frame budget, checking entity architecture, input handling, or running architecture-audit on a game project. Covers game loop timing, state ma
ascii-wireframingStarter patterns and conventions for ASCII wireframes in game design. Use when creating screen layouts, UI mockups, spatial maps, encounter arenas, menu structures, or flow diagrams during game design sessions. Provides a toolkit of box-drawing characters, common primitives, and genre-specific examp
content-planningLevel design and content scope planning. Use when planning level design, content production scope, pacing, procedural generation decisions, environment design, tutorial levels, world structure, or estimating content costs. Covers world structure, content-to-mechanic planning, pacing, procedural vs h
design-frameworksGame design analysis frameworks and thinking tools. Use when brainstorming game ideas, analyzing game mechanics, designing player experiences, evaluating engagement loops, or planning game narrative. Covers MDA framework, core loop design, player motivation, systems thinking, narrative integration,
difficulty-designDifficulty and challenge design planning. Use when designing difficulty curves, flow state, challenge types, accessibility options, assist modes, boss encounters, dynamic difficulty, skill floor and ceiling, or planning how hard a game should be. Covers difficulty curves, flow channel, challenge var
economy-designGame economy and resource balance planning. Use when designing resource systems, currencies, loot tables, progression curves, reward structures, or planning how players earn and spend in a game. Covers taps and sinks, economy flow mapping, reward planning, balance frameworks, genre economy patterns.
implementationGame-specific coding guidance during implementation. Use when implementing game code, coding game mechanics, building game loop, setting up state machine, game architecture during development, writing game systems, structuring game update logic, or adding game input handling. Covers game loop setup,
mechanics-paletteCurated catalog of game mechanics organized for discovery and creative combination. Use when brainstorming game ideas, exploring what mechanics to include, combining mechanics from different genres, evaluating mechanic compatibility, or building a game concept from scratch. Covers movement, combat,
plan-auditGame-specific plan quality auditing. Use when auditing game project plans, checking game plan completeness, evaluating game MLP scope, reviewing GDD quality, assessing economy design, difficulty curves, playtest readiness, or running plan-audit on a game project. Covers core loop validation, scope c
playtestingPlaytesting methodology and iteration planning for games. Use when planning playtests, defining test criteria, setting up feedback loops, deciding when to pivot or persevere, or structuring build-test-learn cycles. Covers observation techniques, minimum viable playtests, iteration cadence, pivot dec
scenario-walkthroughMLP scenario walkthrough and player experience narration. Use when visualizing the player experience before building, writing gameplay storyboards, narrating a play session, mapping player inputs to feedback, or validating that a plan feels concrete and playable. Covers 5-beat walkthrough, input/fee
scopingMLP scoping and tracer bullet planning for games. Use when scoping a game idea, prioritizing game features, defining vertical slices, creating a game MLP, or breaking down a game concept into buildable phases. Covers core loop identification, MoSCoW prioritization, scope management, feature cutting.
simulation-guideWizard of Oz simulation facilitation rules for game design. Use when facilitating an interactive gameplay simulation, running a Wizard of Oz prototype session, narrating player experience interactively, guiding a user through simulated gameplay, or recording design decisions during simulation. Cover
/game-spice:brainstormExplore and define a game concept through conversation
/game-spice:build-planGenerate a design brief (or full GDD + tech spec) from simulation data
/game-spice:helpShow available game design commands and workflow overview
/game-spice:simulateRun an interactive Wizard of Oz gameplay simulation with ASCII wireframes
/game-spice:startStart a new game design session or resume an existing one
/game-spice:statusShow session state, progress, and design decisions
/game-spice:walkthroughGenerate a structured 5-beat scenario walkthrough to visualize the player experience before building
game-reviewerUse this agent when game code has been written or modified and needs game-specific architecture review. This agent complements the sous-chef by checking for game development anti-patterns that generic code review misses. It detects the game engine/framework, applies the 8-category architecture healt
Simple workflow orchestration for Claude Code sessions
22 commands · 6 agents
Code quality spice — quality pillars, abstraction layers, antipattern detection, refactoring patterns, error handling, tradeoff analysis, YAGNI decision frameworks, dead code pruning, and scope boundary analysis
13 skills · 4 commands · 1 agent
Production-grade engineering skills covering every phase of software development: spec, plan, build, verify, review, and ship.
25 skills · 4 agents
Tenant-isolated AI teams that plan work, coordinate tasks, recall approved context, and return evidence-backed results
6 skills · 6 commands · 4 agents · 1 MCP server
53 marketing skills for technical marketers and founders: CRO, copywriting, cold email, prospecting, SEO, AI SEO, paid ads, SMS, ad creative, video production, image generation, co-marketing, churn prevention, pricing, referrals, revenue operations, sales enablement, customer research, site architecture, comprehensive AARRR-structured marketing plans, public relations and earned media, offer design, event marketing and webinars, and more
53 skills
Build, deploy, and operate applications on AWS. Skills to author infrastructure-as-code, use core services, and complete common tasks.
27 skills · 1 MCP server
Context-Driven Development plugin that transforms Claude Code into a project management tool with structured workflow: Context → Spec & Plan → Implement
3 skills · 6 commands · 1 agent
Plan, build, and debug Zoom integrations across REST APIs, Meeting SDK, Video SDK, webhooks, bots, and MCP workflows. Search meetings, retrieve recordings, access transcripts, and design AI-powered Zoom experiences.
44 skills · 3 MCP servers
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