claude

bravos-game-design

Use when inventing, diagnosing, repairing, balancing, or playtesting games across digital, tabletop, live, physical, educational, asynchronous, or hybrid media.

15 on GitHubby tachyon-beepv1.0.0CC-BY-SA-4.0updated 1 month agogame-development
/

Plugin bravos-game-design from marketplace foundryside-marketplace in tachyon-beep/skillpacks. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (1)

  • using-game-design

    Use when inventing, diagnosing, repairing, balancing, or playtesting games across digital, tabletop, live, physical, educational, asynchronous, or hybrid media.

Slash commands (3)

  • /bravos-game-design:design-game

    Create or repair game mechanics serving a testable player experience.

  • /bravos-game-design:plan-playtest

    Plan the cheapest valid test of a consequential game-design uncertainty.

  • /bravos-game-design:review-game-design

    Diagnose game symptoms through actual rules/evidence and competing causes.

Subagents (2)

  • game-design-architect

    Create or repair game mechanics through causal player decisions and testable experience claims.

  • game-design-critic

    Diagnose game design through observed symptoms, competing causes and discriminating probes.

View source on GitHub

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