claude

bravos-simulation-tactics

Use when game simulation needs a fidelity/LOD decision, engine implementation, frame-budget evidence or desync diagnosis.

15 on GitHubby tachyon-beepv2.0.0CC-BY-SA-4.0updated 1 month agogame-development
/

Plugin bravos-simulation-tactics from marketplace foundryside-marketplace in tachyon-beep/skillpacks. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (1)

  • using-simulation-tactics

    Use when game simulation needs a fidelity/LOD decision, engine implementation, frame-budget evidence or desync diagnosis.

Slash commands (3)

  • /bravos-simulation-tactics:assess-simulation

    Assess simulation fidelity with task-specific source and runtime evidence.

  • /bravos-simulation-tactics:debug-simulation

    Debug a simulation invariant failure with task-specific source and runtime evidence.

  • /bravos-simulation-tactics:lod-strategy

    Specify simulation LOD transitions with task-specific source and runtime evidence.

Subagents (2)

  • desync-detective

    Locate simulation replay divergence with task-specific source and runtime evidence.

  • simulation-architect

    Design simulation fidelity and budgets with task-specific source and runtime evidence.

View source on GitHub

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