Use when game simulation needs a fidelity/LOD decision, engine implementation, frame-budget evidence or desync diagnosis.
15 on GitHubby tachyon-beepv2.0.0CC-BY-SA-4.0updated 1 month agogame-development
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Plugin bravos-simulation-tactics from marketplace foundryside-marketplace in tachyon-beep/skillpacks. Commands read from the repo's manifest — 1 month ago.
What it installs
Skills (1)
using-simulation-tactics
Use when game simulation needs a fidelity/LOD decision, engine implementation, frame-budget evidence or desync diagnosis.
Slash commands (3)
/bravos-simulation-tactics:assess-simulation
Assess simulation fidelity with task-specific source and runtime evidence.
/bravos-simulation-tactics:debug-simulation
Debug a simulation invariant failure with task-specific source and runtime evidence.
/bravos-simulation-tactics:lod-strategy
Specify simulation LOD transitions with task-specific source and runtime evidence.
Subagents (2)
desync-detective
Locate simulation replay divergence with task-specific source and runtime evidence.
simulation-architect
Design simulation fidelity and budgets with task-specific source and runtime evidence.
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