superpowers
claudecodexCore skills library for Claude Code: TDD, debugging, collaboration patterns, and proven techniques
15 skills · hooks
AI-assisted Mansions of Madness scenario editor for Valkyrie — MCP server, 10 skills, and scenario designer agent
Plugin valkyrie-mom from marketplace valkyrie-mom in thijs-hakkenberg/ValkyrieMCP. Commands read from the repo's manifest — 1 month ago.
This plugin runs code on your machine — it starts local MCP servers. The exact commands are listed below; read them before installing.
artworkGenerate and place custom artwork in Valkyrie MoM scenarios with a local ComfyUI running FLUX.2 [klein] 4B. Use when a scenario needs a cover picture, an intro cutscene, handouts (letters, photographs, parchments), pictures during play, custom monster portraits or token art, or an image puzzle.
custom-monstersCustom monster creation for Valkyrie MoM. Use when creating scenario-specific enemies with custom activations, evade, horror, and spawn triggering.
event-patternsComplex event flow patterns for Valkyrie MoM scenarios. Use when creating event loops, multi-question dialogues, silent events, token swaps, random events, or variable-controlled branching.
items-and-distributionItem distribution patterns for Valkyrie MoM. Use when giving random items, unique items, starting items, or creating item inspection events.
narrationNarrate Valkyrie MoM scenario text aloud with a local Kokoro text-to-speech voice. Use when a scenario should read its introduction, story beats, letters or endings out loud, when choosing a narrator voice, or when wiring OGG audio clips to events.
scenarioGuided end-to-end MoM scenario creation workflow. Use when creating a new Mansions of Madness scenario from scratch.
sound-effectsGenerate sound effects for Valkyrie MoM scenarios with Stable Audio 3 on a local ComfyUI (creaking doors, gunshots, stings, chanting, thunder, tentacles). Use when an event, token or spawn should play a sound, when the stock sounds don't fit, or when a sound effect and narration should play together
tile-placementSystematic tile placement methodology for Valkyrie MoM. Use when designing map layouts, placement chains, multi-entry tiles, or establishing naming conventions.
ui-and-puzzlesUI element design and puzzle patterns for Valkyrie MoM. Use when creating splash screens, prologues, interactive journals, combination locks, built-in puzzles (code, slide, image, tower) or custom puzzle systems using UI overlays.
variables-and-mythosVariable system and mythos phase patterns for Valkyrie MoM. Use when setting up mythos scaling, custom triggers, random generation, hero detection, or expansion-based content gating.
scenario-designerAutonomous Mansions of Madness scenario designer. Creates complete, playable scenarios for the Valkyrie app using MCP tools and advanced patterns. <example> Context: User wants to create a new scenario from scratch user: "Create a haunted mansion scenario with 4 tiles and a boss fight" </example> <e
valkyrie-momruns: npx -y @thijshakkenberg/valkyrie-mom-mcp@latest
Core skills library for Claude Code: TDD, debugging, collaboration patterns, and proven techniques
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