claude

valkyrie-mom

AI-assisted Mansions of Madness scenario editor for Valkyrie — MCP server, 10 skills, and scenario designer agent

2 on GitHubby Thijs Hakkenbergv1.0.1MITupdated 1 month agodevelopment
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Plugin valkyrie-mom from marketplace valkyrie-mom in thijs-hakkenberg/ValkyrieMCP. Commands read from the repo's manifest — 1 month ago.

This plugin runs code on your machine — it starts local MCP servers. The exact commands are listed below; read them before installing.

What it installs

Skills (10)

  • artwork

    Generate and place custom artwork in Valkyrie MoM scenarios with a local ComfyUI running FLUX.2 [klein] 4B. Use when a scenario needs a cover picture, an intro cutscene, handouts (letters, photographs, parchments), pictures during play, custom monster portraits or token art, or an image puzzle.

  • custom-monsters

    Custom monster creation for Valkyrie MoM. Use when creating scenario-specific enemies with custom activations, evade, horror, and spawn triggering.

  • event-patterns

    Complex event flow patterns for Valkyrie MoM scenarios. Use when creating event loops, multi-question dialogues, silent events, token swaps, random events, or variable-controlled branching.

  • items-and-distribution

    Item distribution patterns for Valkyrie MoM. Use when giving random items, unique items, starting items, or creating item inspection events.

  • narration

    Narrate Valkyrie MoM scenario text aloud with a local Kokoro text-to-speech voice. Use when a scenario should read its introduction, story beats, letters or endings out loud, when choosing a narrator voice, or when wiring OGG audio clips to events.

  • scenario

    Guided end-to-end MoM scenario creation workflow. Use when creating a new Mansions of Madness scenario from scratch.

  • sound-effects

    Generate sound effects for Valkyrie MoM scenarios with Stable Audio 3 on a local ComfyUI (creaking doors, gunshots, stings, chanting, thunder, tentacles). Use when an event, token or spawn should play a sound, when the stock sounds don't fit, or when a sound effect and narration should play together

  • tile-placement

    Systematic tile placement methodology for Valkyrie MoM. Use when designing map layouts, placement chains, multi-entry tiles, or establishing naming conventions.

  • ui-and-puzzles

    UI element design and puzzle patterns for Valkyrie MoM. Use when creating splash screens, prologues, interactive journals, combination locks, built-in puzzles (code, slide, image, tower) or custom puzzle systems using UI overlays.

  • variables-and-mythos

    Variable system and mythos phase patterns for Valkyrie MoM. Use when setting up mythos scaling, custom triggers, random generation, hero detection, or expansion-based content gating.

Subagents (1)

  • scenario-designer

    Autonomous Mansions of Madness scenario designer. Creates complete, playable scenarios for the Valkyrie app using MCP tools and advanced patterns. <example> Context: User wants to create a new scenario from scratch user: "Create a haunted mansion scenario with 4 tiles and a boss fight" </example> <e

MCP servers (1)

  • valkyrie-mom

    runs: npx -y @thijshakkenberg/valkyrie-mom-mcp@latest

View source on GitHub

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