claude

unity-gamedev

21 Unity game development skills covering Addressables, Behavior Designer, Cinemachine, GAS, NavMesh, VContainer, UniTask, Wwise, mobile optimization, and more

17 on GitHubby TJ Boudreauxv1.0.0MITupdated 9 months agodevelopment
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Plugin unity-gamedev from marketplace unity-gamedev-marketplace in tjboudreaux/cc-plugin-unity-gamedev. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (21)

  • eng-unity-mobile-optimization

    Mobile-specific Unity optimization patterns for memory, battery, thermal, and performance.

  • tools-unity-addressables

    Unity Addressables patterns for asset loading, memory management, reference counting, and remote content delivery.

  • tools-unity-animation

    Unity animation patterns including Animancer, state machines, and performance optimization.

  • tools-unity-behavior-designer

    Behavior Designer patterns for AI behavior trees including task creation, shared variables, conditionals, and debugging.

  • tools-unity-cinemachine

    Unity Cinemachine camera system patterns including virtual cameras, blending, and state-driven cameras.

  • tools-unity-flowcanvas

    FlowCanvas visual scripting patterns for abilities, custom nodes, and graph execution.

  • tools-unity-gameplay-ability-system

    Gameplay Ability System patterns for abilities, effects, attributes, and tags including recursion safety and lifecycle management.

  • tools-unity-memorypack

    MemoryPack high-performance binary serialization for Unity including custom formatters, versioning, and performance patterns.

  • tools-unity-navmesh

    Unity NavMesh pathfinding patterns, safety checks, and performance optimization.

  • tools-unity-object-pooling

    Object pooling patterns for Unity to reduce GC allocations and improve performance.

  • tools-unity-physics

    Unity physics patterns including character controllers, collision handling, and tunneling prevention.

  • tools-unity-primetween

    PrimeTween high-performance tweening library patterns for animations, UI, and sequencing.

  • tools-unity-profiling

    Unity profiling patterns including ProfilerMarkers, FrameTimingManager, memory profiling, and performance budgets.

  • tools-unity-scriptable-objects

    Unity ScriptableObject patterns for data management, configuration, and runtime systems.

  • tools-unity-sentry

    Sentry Unity SDK integration patterns for error tracking, performance monitoring, transactions, spans, and custom instrumentation.

  • tools-unity-state-machine

    State machine patterns for Unity including hierarchical states, async transitions, and cleanup safety.

  • tools-unity-test-framework

    Unity Test Framework patterns for EditMode and PlayMode tests including async testing, mocking, and test organization.

  • tools-unity-ugui

    Unity UI patterns including Canvas optimization, list virtualization, and mobile-friendly UI.

  • tools-unity-unitask

    UniTask async/await patterns for Unity including cancellation, lifecycle binding, and coroutine interop.

  • tools-unity-vcontainer

    VContainer dependency injection patterns for Unity including lifecycle management, scoped registrations, and common pitfalls.

  • tools-unity-wwise

    Wwise audio middleware integration for Unity including events, banks, RTPC, spatial audio, and callback handling.

View source on GitHub

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