claude

gamedev-overture

Game development with Phaser 3/TypeScript — 12 specialized agents for design, mechanics, art, QA, and analytics

2 on GitHubby Mikhail Andreevv0.20.17MITupdated 8 days ago
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Plugin gamedev-overture from marketplace overture in tundraray/overture. Commands read from the repo's manifest — 7 days ago.

This plugin runs code on your machine — it starts local MCP servers. The exact commands are listed below; read them before installing.

What it installs

Skills (3)

  • documentation-criteria

    This skill should be used when the user asks to "write a GDD", "write a feature spec", "write a market analysis", "write a UXRD", "write an ADR", "create a design doc", "make a work plan", "create task files", "update the design system", or "revise a document", or needs guidance on document template

  • game-analysis-criteria

    This skill provides templates, analysis frameworks, and quality criteria for game reverse-engineering and competitive analysis. Used when analyzing external games for mechanics, technology, marketing, retention, and market positioning. Loaded by game-researcher agent and game-analyze command.

  • workflow-gamedev

    This skill governs the product phase for game development — scenario detection, development modes, market analysis, GDD, and the game design disciplines that precede technical design. Automatically loaded when orchestrating game development work, or when "GDD", "game design", "core loop", "game feel

Slash commands (16)

  • /gamedev-overture:add-integration-tests
  • /gamedev-overture:audit
  • /gamedev-overture:build
  • /gamedev-overture:code-context
  • /gamedev-overture:create-plan
  • /gamedev-overture:design
  • /gamedev-overture:diagnose
  • /gamedev-overture:game-analyze

    Orchestrate comprehensive reverse-engineering and analysis of external games for competitive intelligence, retention insights, and market positioning

  • /gamedev-overture:implement

    Orchestrate the complete game development lifecycle from requirements to deployment

  • /gamedev-overture:reverse-engineer
  • /gamedev-overture:review
  • /gamedev-overture:setup-context
  • /gamedev-overture:sync-skills
  • /gamedev-overture:task
  • /gamedev-overture:update-doc
  • /gamedev-overture:uxdoc

Subagents (36)

  • acceptance-test-generator
  • cleanup-executor
  • code-explorer
  • code-reviewer
  • code-verifier
  • codebase-analyzer
  • data-scientist

    Use this agent for analytics, metrics design, predictive modeling, and data-driven game development decisions. It helps with designing telemetry systems, analyzing player behavior data, A/B testing frameworks, retention/monetization modeling, and providing actionable insights from game data.

  • design-sync
  • document-reviewer
  • expert-analyst
  • game-feel-developer

    Use this agent for implementing player feedback systems, game juice, polish, and feel. It specializes in screen shake, particle effects, hit feedback, animation curves, input responsiveness, and all the subtle details that make gameplay satisfying.

  • game-researcher

    Use this agent for comprehensive research and data collection on external games. It gathers intelligence from web sources, store pages, reviews, community forums, developer interviews, and source code to produce structured raw research documents. Supports three depth levels (quick/standard/deep) and

  • game-ui-designer

    Use this agent for user interface design, user experience optimization, and interaction design. It handles menu systems, HUD design, inventory UI, dialogue systems UI, accessibility features, and ensuring intuitive and visually appealing player interfaces.

  • gamedev-work-planner

    Creates and updates game development work plan documents in docs/features/{feature}/{part}/. Responsible for 6-phase game development planning (Core Mechanics, Game Feel, Art Integration, UI, Analytics, QA), dependency mapping, risk identification, and progress tracking. Use PROACTIVELY when "implem

  • integration-test-reviewer
  • investigator
  • market-analyst

    Use this agent for competitive analysis, market intelligence, and business strategy for game development. It provides market research, competitor analysis, pricing strategy, audience segmentation, and data-driven recommendations for project viability.

  • mechanics-developer

    Use this agent for architecting and implementing core gameplay systems and mechanics. It handles game loop design, physics systems, combat mechanics, inventory systems, crafting systems, and other fundamental gameplay engineering tasks.

  • mid-game-designer

    Use this agent for detailed feature specification and implementation under senior design guidance. It handles level design, quest design, content creation, balancing parameters, and translating high-level design vision into concrete implementation specs.

  • producer-agent

    Use this agent for project management, production planning, sprint management, and delivery coordination. It handles task prioritization, milestone tracking, risk assessment, resource allocation, and ensuring game development stays on schedule and within scope.

  • qa-agent

    Use this agent for quality assurance, testing strategy, bug tracking, and test automation. It handles test plan creation, regression testing, performance testing, compatibility testing, and ensuring all game systems meet quality standards.

  • quality-fixer
  • requirement-analyzer
  • rule-advisor
  • scope-discoverer
  • security-reviewer
  • solver
  • sr-game-artist

    Use this agent for visual direction, art pipeline management, and art asset specifications. It handles art style definition, sprite sheet design, tilemap art direction, animation guidelines, color palettes, and overall visual consistency of the game.

  • sr-game-designer

    Use this agent for high-level game design decisions, vision ownership, and design authority. It handles core gameplay loops, progression systems, narrative design, world building, systems design, and ensuring all game features align with the overall creative vision.

  • task-decomposer
  • task-executor
  • technical-artist

    Use this agent for bridging art and technology — shader development, rendering pipelines, art tool creation, performance optimization of visual systems, and ensuring art assets work correctly within the game engine's technical constraints.

  • technical-designer
  • test-auditor
  • ui-analyzer
  • verifier

MCP servers (2)

  • context7

    runs: npx -y @upstash/context7-mcp@latest

  • playwright

    runs: npx -y @playwright/mcp@latest

View source on GitHub

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