claude

qq

Game-development agent runtime — lifecycle-aware routing, explicit test authoring, auto-compile, test pipelines, code review (Claude-only or Claude + Codex), 28 skills, Unity support verified in daily use, and experimental Godot, Unreal, and S&box adapters

13 on GitHubby Yukang Tianv1.24.0MITupdated 20 days ago
/

Plugin qq from marketplace quick-question-marketplace in tykisgod/quick-question. Commands read from the repo's manifest — 20 days ago.

This plugin runs code on your machine — its hooks fire automatically on events like tool use. The exact commands are listed below; read them before installing.

What it installs

Skills (27)

  • add-tests

    Author Unity EditMode, PlayMode, or regression tests for the current change without conflating that with test execution.

  • best-practice

    Quick Unity best-practice check — run after editing C# files to catch anti-patterns, performance issues, and runtime safety problems.

  • bootstrap

    Decompose a high-level game vision (pillars + rules + references) into executable epics, then orchestrate the full qq pipeline for each. Use when starting a new project, bootstrapping a prototype from a pitch, or breaking a large initiative into parallel workstreams.

  • brief

    Compare the current branch against its base branch and generate two review documents: architecture change diagram + PR review checklist.

  • changes

    Summarize all changes Claude Code made during this conversation.

  • claude-code-review

    Deep code review via a separate Claude CLI run — reviews uncommitted changes by default, loops until no critical issues remain. Use after implementation (e.g. /qq:execute), before /qq:test and /qq:commit-push.

  • claude-plan-review

    Send a design document to a separate Claude CLI run for review, then revise the document based on findings. Automatically loops until no critical issues remain or 5 rounds are complete.

  • codex-code-review

    Cross-model code review via Codex CLI — reviews uncommitted changes by default, loops until no critical issues remain. Use after implementation (e.g. /qq:execute), before /qq:test and /qq:commit-push.

  • codex-plan-review

    Send a design document to Codex CLI for review, then revise the document based on the findings. Automatically loops until no critical issues remain or 5 rounds are completed.

  • commit-push

    Batch commit all uncommitted changes (or only the given files) and push to the remote repository.

  • deps

    Analyze .asmdef dependency relationships — Mermaid graph + dependency matrix + issue detection.

  • design-research

    Search for how other games solve a specific design problem — game loops, mechanics, systems, progression, economy. Returns a comparison of 2-4 reference games with what to borrow. Use when designing a new feature, exploring game mechanics, or looking for design inspiration before writing a design do

  • design

    Write a game design document from a one-liner, rough draft, or feature discussion. Outputs a structured design doc ready for /qq:plan. Use when starting a new feature, fleshing out a game idea, or documenting a design before implementation.

  • doc-drift

    Compare design documents against actual code/config, find inconsistencies, and output a prioritized attention list.

  • doc-sync

    Local on-demand doc-sync: detect doc↔code drift, draft the reconciling updates (anchors + prose), present them as a reviewable diff, and land only what the human approves. Goes beyond qq:doc-drift's report-only by closing the loop — but never auto-commits and never touches code.

  • doc-tidy

    Scan the repo for scattered documentation files, analyze organization issues, and output cleanup recommendations. Analysis only — no changes made.

  • execute

    Smart implementation — read a plan, execute step by step with auto-compilation, subagent dispatch for large tasks, and checkpoint-based resume.

  • explain

    Explain the architecture and logic of a specified module or design in plain, approachable language.

  • full-brief

    Composite command: run /qq:brief and /qq:timeline in parallel, generating a complete PR review package.

  • go

    Entry point — detect where you are in the dev workflow and guide you to the right next step.

  • grandma

    Explain technical concepts using everyday analogies that a grandma or 5-year-old could understand.

  • plan

    Generate a technical implementation plan from a game design document or a brief description. Outputs architecture, interfaces, ordered steps with file paths.

  • post-design-review

    Review a game design document from an implementer's perspective — check self-consistency, playability, buildability, and codebase gaps. Use after writing a design doc, or when you want to validate an existing design against the current codebase.

  • record

    Records review videos and screenshot sets of a running game, encodes them to captioned web-ready mp4, self-checks every clip through contact sheets, and builds a review page. Use when the user wants to see an effect, animation, AI behaviour or visual change in motion, asks for a video, clip, sample,

  • self-review

    Review changes from the most recent interaction (skills, configs, settings, and other lightweight changes) for quality and consistency.

  • tech-research

    Search GitHub, Stack Overflow, and technical blogs for solutions to a technical implementation problem. Returns a comparative analysis with a recommendation. Use when facing a technical decision, choosing a library, or looking for proven patterns in similar projects.

  • timeline

    Group the current branch's commit history into semantic phases along a timeline, and generate two review documents: architecture evolution + code review.

Hooks (13)

  • PreToolUse

    ${CLAUDE_PLUGIN_ROOT}/scripts/hooks/compile-gate-check.sh

  • PreToolUse

    ${CLAUDE_PLUGIN_ROOT}/scripts/hooks/review-gate.sh check

  • PostToolUse

    ${CLAUDE_PLUGIN_ROOT}/scripts/hooks/auto-compile.sh

  • PostToolUse

    ${CLAUDE_PLUGIN_ROOT}/scripts/hooks/skill-modified-track.sh

  • PostToolUse

    ${CLAUDE_PLUGIN_ROOT}/scripts/hooks/review-gate.sh set

  • PostToolUse

    ${CLAUDE_PLUGIN_ROOT}/scripts/hooks/review-gate.sh count

  • Stop

    ${CLAUDE_PLUGIN_ROOT}/scripts/check-skill-review.sh

  • Stop

    ${CLAUDE_PLUGIN_ROOT}/scripts/hooks/review-gate.sh stop

  • Stop

    ${CLAUDE_PLUGIN_ROOT}/scripts/hooks/auto-pipeline-stop.sh

  • SessionEnd

    ${CLAUDE_PLUGIN_ROOT}/scripts/hooks/session-cleanup.sh

  • SessionStart

    ${CLAUDE_PLUGIN_ROOT}/scripts/hooks/auto-sync.sh

  • SessionStart

    ${CLAUDE_PLUGIN_ROOT}/scripts/hooks/execute-resume-hint.sh

  • SessionStart

    ${CLAUDE_PLUGIN_ROOT}/scripts/hooks/auto-pipeline-resume-hint.sh

View source on GitHub

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