Unity
claudeUnity's official plugin for Claude Code, with curated skills for game development, monetization, and performance optimization.
Game-development agent runtime — lifecycle-aware routing, explicit test authoring, auto-compile, test pipelines, code review (Claude-only or Claude + Codex), 28 skills, Unity support verified in daily use, and experimental Godot, Unreal, and S&box adapters
Plugin qq from marketplace quick-question-marketplace in tykisgod/quick-question. Commands read from the repo's manifest — 20 days ago.
This plugin runs code on your machine — its hooks fire automatically on events like tool use. The exact commands are listed below; read them before installing.
add-testsAuthor Unity EditMode, PlayMode, or regression tests for the current change without conflating that with test execution.
best-practiceQuick Unity best-practice check — run after editing C# files to catch anti-patterns, performance issues, and runtime safety problems.
bootstrapDecompose a high-level game vision (pillars + rules + references) into executable epics, then orchestrate the full qq pipeline for each. Use when starting a new project, bootstrapping a prototype from a pitch, or breaking a large initiative into parallel workstreams.
briefCompare the current branch against its base branch and generate two review documents: architecture change diagram + PR review checklist.
changesSummarize all changes Claude Code made during this conversation.
claude-code-reviewDeep code review via a separate Claude CLI run — reviews uncommitted changes by default, loops until no critical issues remain. Use after implementation (e.g. /qq:execute), before /qq:test and /qq:commit-push.
claude-plan-reviewSend a design document to a separate Claude CLI run for review, then revise the document based on findings. Automatically loops until no critical issues remain or 5 rounds are complete.
codex-code-reviewCross-model code review via Codex CLI — reviews uncommitted changes by default, loops until no critical issues remain. Use after implementation (e.g. /qq:execute), before /qq:test and /qq:commit-push.
codex-plan-reviewSend a design document to Codex CLI for review, then revise the document based on the findings. Automatically loops until no critical issues remain or 5 rounds are completed.
commit-pushBatch commit all uncommitted changes (or only the given files) and push to the remote repository.
depsAnalyze .asmdef dependency relationships — Mermaid graph + dependency matrix + issue detection.
design-researchSearch for how other games solve a specific design problem — game loops, mechanics, systems, progression, economy. Returns a comparison of 2-4 reference games with what to borrow. Use when designing a new feature, exploring game mechanics, or looking for design inspiration before writing a design do
designWrite a game design document from a one-liner, rough draft, or feature discussion. Outputs a structured design doc ready for /qq:plan. Use when starting a new feature, fleshing out a game idea, or documenting a design before implementation.
doc-driftCompare design documents against actual code/config, find inconsistencies, and output a prioritized attention list.
doc-syncLocal on-demand doc-sync: detect doc↔code drift, draft the reconciling updates (anchors + prose), present them as a reviewable diff, and land only what the human approves. Goes beyond qq:doc-drift's report-only by closing the loop — but never auto-commits and never touches code.
doc-tidyScan the repo for scattered documentation files, analyze organization issues, and output cleanup recommendations. Analysis only — no changes made.
executeSmart implementation — read a plan, execute step by step with auto-compilation, subagent dispatch for large tasks, and checkpoint-based resume.
explainExplain the architecture and logic of a specified module or design in plain, approachable language.
full-briefComposite command: run /qq:brief and /qq:timeline in parallel, generating a complete PR review package.
goEntry point — detect where you are in the dev workflow and guide you to the right next step.
grandmaExplain technical concepts using everyday analogies that a grandma or 5-year-old could understand.
planGenerate a technical implementation plan from a game design document or a brief description. Outputs architecture, interfaces, ordered steps with file paths.
post-design-reviewReview a game design document from an implementer's perspective — check self-consistency, playability, buildability, and codebase gaps. Use after writing a design doc, or when you want to validate an existing design against the current codebase.
recordRecords review videos and screenshot sets of a running game, encodes them to captioned web-ready mp4, self-checks every clip through contact sheets, and builds a review page. Use when the user wants to see an effect, animation, AI behaviour or visual change in motion, asks for a video, clip, sample,
self-reviewReview changes from the most recent interaction (skills, configs, settings, and other lightweight changes) for quality and consistency.
tech-researchSearch GitHub, Stack Overflow, and technical blogs for solutions to a technical implementation problem. Returns a comparative analysis with a recommendation. Use when facing a technical decision, choosing a library, or looking for proven patterns in similar projects.
timelineGroup the current branch's commit history into semantic phases along a timeline, and generate two review documents: architecture evolution + code review.
${CLAUDE_PLUGIN_ROOT}/scripts/hooks/compile-gate-check.sh
${CLAUDE_PLUGIN_ROOT}/scripts/hooks/review-gate.sh check
${CLAUDE_PLUGIN_ROOT}/scripts/hooks/auto-compile.sh
${CLAUDE_PLUGIN_ROOT}/scripts/hooks/skill-modified-track.sh
${CLAUDE_PLUGIN_ROOT}/scripts/hooks/review-gate.sh set
${CLAUDE_PLUGIN_ROOT}/scripts/hooks/review-gate.sh count
${CLAUDE_PLUGIN_ROOT}/scripts/check-skill-review.sh
${CLAUDE_PLUGIN_ROOT}/scripts/hooks/review-gate.sh stop
${CLAUDE_PLUGIN_ROOT}/scripts/hooks/auto-pipeline-stop.sh
${CLAUDE_PLUGIN_ROOT}/scripts/hooks/session-cleanup.sh
${CLAUDE_PLUGIN_ROOT}/scripts/hooks/auto-sync.sh
${CLAUDE_PLUGIN_ROOT}/scripts/hooks/execute-resume-hint.sh
${CLAUDE_PLUGIN_ROOT}/scripts/hooks/auto-pipeline-resume-hint.sh
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