claude

steamworks

Release assistant for Steam games: store page, achievements, translations, images, checks against Valve's rules, and Steamworks only after you approve.

13 on GitHubby Burak Kaan Sahinv0.5.2MITupdated 9 days ago
/

Plugin steamworks from marketplace steamworks-mcp in wazzapsenk/steamworks-mcp. Commands read from the repo's manifest — 6 days ago.

This plugin runs code on your machine — it starts local MCP servers. The exact commands are listed below; read them before installing.

What it installs

Skills (38)

  • steamworks-achievements

    Steam achievement names, descriptions and icon briefs that fit the game. Uses the steamworks-mcp server's tools; use it when the user asks for this and the server is connected.

  • steamworks-anticheat

    Cheating and anti-cheat on Steam - server authority and verified tickets first, then VAC, Easy Anti-Cheat or BattlEye, their Steam Deck and Linux (Proton) settings, game bans, and leaderboard protection. Use when the user ships competitive multiplayer, worries about cheaters, or asks whether their a

  • steamworks-api-reference

    A map of the Steamworks SDK interfaces and the Steam Web API - which interface does what, callbacks versus call results, the publisher key versus a user key, which calls must stay on a server, and where each one is documented. Use when the user asks which Steam API to use, how a call works, or about

  • steamworks-app-config

    The technical Steamworks setup of an app - depots per OS, launch options, install folder, redistributables, the demo and playtest apps, and system requirements - drafted from the project, checked, and applied or exported as a checklist. Use when the user sets up depots, launch options or a demo/play

  • steamworks-bug-reports

    Collect useful bug reports from Steam players - a pinned discussion template, what to log in the game (build id, branch, OS, Steam Deck, Proton), how players get Steam's system information, crash dumps, and a known-issues post. Use when the user sets up bug reporting, gets vague reports, or prepares

  • steamworks-build-upload

    Upload game builds to Steam with SteamPipe - build scripts generated from steamworks.yaml, steamcmd with a restricted builder account, beta branches, setting a build live, and running it from CI (GitHub Actions, GitLab, Jenkins) without leaking credentials. Use when the user uploads a build, sets up

  • steamworks-check-build

    Check the build setup in Steamworks and the build folder and report what is missing or does not add up. Uses the steamworks-mcp server's tools; use it when the user asks for this and the server is connected.

  • steamworks-check-store

    Go through the Steamworks store page field by field and report what is missing or does not add up. Uses the steamworks-mcp server's tools; use it when the user asks for this and the server is connected.

  • steamworks-cloud-saves

    Set up Steam Cloud saves end to end - find where the game saves, configure Steam Auto-Cloud paths and quotas in steamworks.yaml, apply them to Steamworks, write saves where Auto-Cloud finds them on Windows, macOS, Linux and Steam Deck, and test it. Use when the user wants cloud saves, asks why saves

  • steamworks-code-check

    Check a game's own code, engine settings and SteamPipe build scripts against 24 Steamworks rules - test app id 480, unchecked SteamAPI_Init, missing callbacks or StoreStats, achievement names Steamworks does not know, Web API keys or steamcmd passwords in the project, setlive default, Steam Deck pro

  • steamworks-community

    Talk to players on Steam - events and announcements (update notes, release, roadmap, livestreams), the Community Hub and discussions, Steam keys for press and creators under Valve's key rules, and replying to reviews. Drafts the texts in the game's voice. Use when the user posts an update, plans a r

  • steamworks-compare-games

    Compare the user's game with its closest Steam games side by side - price, reviews, positive share, players right now, release date, modes, and which Steam features most of them use. Use for positioning ("how do we compare", "what do games like mine offer"), before setting a price, or when choosing

  • steamworks-content-survey

    Steam's content survey and disclosures - mature content descriptors, the AI-generated content disclosure, third-party software and DRM, in-game purchases, and the accessibility features list - answered honestly from what the game contains. Use before the store page review, when the user asks about a

  • steamworks-dlc

    Plan and set up DLC on Steam - expansions, cosmetic packs, soundtracks and supporter packs, roadmaps and season passes, pricing next to the base game, the DLC's own app and store page, and checking ownership in the game. Use when the user plans post-launch content, a soundtrack release, or asks how

  • steamworks-getting-started

    First steps with the steamworks-mcp server for someone new to it or to Steam releases. Finds the user's games, starts tracking one, explains in plain words what happens next and what stays the user's decision. Use when the user is new, asks "where do I start", "what can you do for my Steam release",

  • steamworks-input

    Controller support on Steam - Steam Input action sets and in-game actions, button glyphs for Xbox, PlayStation, Switch and Steam Deck, gamepad emulation, on-screen keyboard, and what "Full controller support" on the store requires. Use when the user adds gamepad support, asks about glyphs or Steam I

  • steamworks-inventory

    In-game items and purchases on Steam - the Steam Inventory Service (item definitions, playtime drops, crafting, an item store, trading and the Community Market) and Steam microtransactions for custom purchases, with the server-side checks each one needs. Use when the user plans cosmetics, loot drops

  • steamworks-launch-week

    The days after a Steam release - track reviews, players and price against the last check, find what players praise and complain about, plan the first patch and the announcement for it. Use when the game was just released, or the user asks how the launch is going.

  • steamworks-leaderboards

    Design Steam leaderboards (sort, display type, trusted writes), create them in Steamworks, and upload and show scores from the game. Use when the user wants high scores, speedrun times or rankings, or asks why scores do not appear.

  • steamworks-localize

    Translate the Steam store page, achievements and other player-facing texts into every target language. Uses the steamworks-mcp server's tools; use it when the user asks for this and the server is connected.

  • steamworks-market-research

    What the store pages of the game's closest popular Steam games do, before writing its store text. Uses the steamworks-mcp server's tools; use it when the user asks for this and the server is connected.

  • steamworks-migration

    Bring a game that is already on Epic, GOG, itch.io or consoles to Steam - map achievements, stats, cloud saves, friends and multiplayer to Steamworks, keep cross-platform services, reuse the store text and art, and plan keys for existing buyers. Use when the user moves or adds their game to Steam fr

  • steamworks-multiplayer

    Steam multiplayer for a game - lobbies and invites, matchmaking, peer-to-peer and server networking over Steam's relay, dedicated servers, and the engine libraries that wrap them (Netcode, Mirror, FishNet, GodotSteam, Unreal online subsystem) - plus the store categories and checks that come with the

  • steamworks-playtest-demo

    Steam Playtest and demos - when to use each, setting up the separate app, the store page button, access waves, builds, Steam Next Fest demos, and keeping saves from a demo for the full game. Use when the user wants testers, an open playtest, a demo, or to join Steam Next Fest.

  • steamworks-pricing

    Decide a Steam price with data - what the closest games charge in the US and per country, a base price turned into regional prices, launch discount, Early Access and free-to-play questions - and record the decision in steamworks.yaml. Use when the user asks what to charge, about regional pricing, or

  • steamworks-release

    Walk a game from nothing configured to released on Steam. Uses the steamworks-mcp server's tools; use it when the user asks for this and the server is connected.

  • steamworks-review-analysis

    What players praise and criticize in the closest Steam games, or in the user's own game after launch - read the most helpful positive and negative reviews, label them with a fixed list of themes, and turn the result into store-page and update priorities. Use for "what do players of games like mine w

  • steamworks-review-gate

    Everything still open before one Steam release gate, and the next three steps. Uses the steamworks-mcp server's tools; use it when the user asks for this and the server is connected.

  • steamworks-sales-calendar

    Plan a release date, Steam Next Fest, seasonal sales and discounts with the bundled Steam event calendar and the game's own dates - registration deadlines, demo timing, weekday release, discount spacing. Use when the user picks a release date, asks about Next Fest or Steam sales, or plans discounts.

  • steamworks-sales-estimate

    Rough sales estimates on Steam - copies sold by close games from their review counts, and a first-week range for the user's game from its wishlists and price, with every rule of thumb listed. Use when the user asks how many copies a game sold, what their wishlists might turn into, or wants a revenue

  • steamworks-sdk-integration

    Add the Steamworks SDK to a Unity, Godot, Unreal or C++ game with code that uses exactly the app id and the achievement, stat and leaderboard names in steamworks.yaml - starting Steam, unlocking achievements, stats, leaderboard uploads and save locations for Steam Cloud. Use when the user wants Stea

  • steamworks-social

    Steam's social features in a game - Rich Presence ("Playing Level 3 as Knight" in the friends list, join game), friends, avatars, invites, the Steam overlay (store, web pages, pausing), and Remote Play Together. Use when the user wants friends to see or join what they play, profile pictures in game,

  • steamworks-steam-deck

    Get a game ready for Steam Deck (and Linux through Proton) - what Valve's compatibility review checks (input, display, seamlessness, system support), the project's own problems found by check_code, and the store information. Use when the user wants "Deck Verified", tests on Steam Deck, or asks about

  • steamworks-store-assets

    Every Steam store and library image - capsules, library hero, logo and capsule, page background, app and achievement icons - cut at exact sizes from one key art and one logo, checked against Valve's graphical asset rules, plus screenshots and trailers. Use when the user prepares store images, asks f

  • steamworks-store-lookup

    Look any game up on the Steam store by name, app id or store link - price, review score and count, players right now, release date, genres, modes, Steam features, platforms, languages, achievements, DLC. Use when the user asks about a specific Steam game ("how is X doing", "what does X cost", "how m

  • steamworks-store-page

    Write, check and translate a Steam store page (short description and About This Game) with the steamworks-mcp server's tools, from the interview and a study of the closest popular games' pages through brief, draft, validation and saving to localization. Use when the user wants to write or improve th

  • steamworks-testing-sandbox

    Test Steam features before release - Valve's test app 480 (Spacewar) for trying the SDK, then the game's own app with steam_appid.txt, test branches and keys, resetting achievements and stats, developer-only Steam Cloud, and a second account for multiplayer. Use when the user starts with the SDK, ca

  • steamworks-workshop

    Steam Workshop for mods and user-made content - turning it on in Steamworks, uploading and updating items from the game or a tool, the Workshop legal agreement, reading subscribed items, queries and tags, and the store category. Use when the user wants mod support, level sharing or user-generated co

MCP servers (1)

  • steamworks

    runs: uv run --quiet --project ${CLAUDE_PLUGIN_ROOT} steamworks-mcp

View source on GitHub burakkaan.dev

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