claude

aseprite

Draw pixel art in a live Aseprite window: compact MCP tool surface, pixel-art rules, /aseprite:* skills, review/palette/rig/animation agents.

682 on GitHubby with-pebblyv0.8.3MITupdated 3 days ago
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Plugin aseprite from marketplace aseprite-ai-artist in with-pebbly/aseprite-ai-artist. Commands read from the repo's manifest — 3 days ago.

This plugin runs code on your machine — its hooks fire automatically on events like tool use and it starts local MCP servers. The exact commands are listed below; read them before installing.

What it installs

Skills (14)

  • animate

    Build an idle, walk, run or attack cycle from key poses, set timing that reads as motion rather than a metronome, tag it, and review it as a filmstrip. Use when a rigged sprite needs to move.

  • brief

    Turn a vague pixel-art request into a written brief — size, palette, view, light, outline style — and confirm it with the user before any pixel is drawn. Use when the request is open-ended ("make me a knight") rather than a specific edit.

  • concept

    Before drawing a new character, prop, scene or animation, write an art spec, turn it into a ready-to-paste prompt for an image-generation model, and offer the user a choice — generate a concept sheet or storyboard with it and send it back, or continue without one. When reference art arrives (from th

  • draw

    Draw a sprite from silhouette to finished pixels, in the order that catches mistakes while they are still cheap — block in, check the silhouette, shade, outline, verify. Use for the main body of any drawing task.

  • export

    Produce the files an engine actually consumes — spritesheets with atlases, GIFs, scaled PNGs — with the tags and layout the target needs. Use when work is finished and needs to leave Aseprite.

  • fix

    Change a sprite that already exists — the user's own work or your earlier output — without destroying what is already right. Use for edits, touch-ups, style corrections and "make it more X" requests.

  • new

    Create a new Aseprite document with the right canvas size, colour mode, palette and layer structure, so later work does not have to fight the setup. Use when starting fresh rather than editing an existing sprite.

  • palette

    Pick a palette that fits the request, build hue-shifted ramps, or clean up a sprite whose colours have sprawled. Use when the user asks about colour, wants a specific retro look, or when validate reports off-palette colours.

  • review

    Run the mechanical checks and the by-eye checks, then report what you found with evidence instead of declaring success. Use before finishing any pixel-art task, and when the user asks "is this good" or "why does this look off".

  • rig

    Split a character onto named layers — head, torso, arms, legs — so it can be animated by moving cels instead of redrawing pixels. Use before animating anything, or when limbs are baked into one layer.

  • shade

    Add light and shadow with proper hue shifting, one step at a time, so the sprite gains form without gaining the flat-luminance look that marks generated pixel art. Use when flat art needs volume.

  • studio

    The front door for any Aseprite or pixel-art request. Works out what the user actually wants, picks which workflows to run and in what order — and whether to work in the user's open Aseprite window or a headless batch Aseprite (`--headless` / `--live` force it) — hands parts to the specialist agents

  • submit

    Turn the sprite you just made into a gallery pull request against with-pebbly/aseprite-ai-artist — exported files, an honest generation.yaml (prompts verbatim, model, plugin version, validate results, optional benchmark scoring), checked with `pnpm gallery:check`, opened with the gh CLI. Use when th

  • tileset

    Design seamless tiles and autotile sets, or deduplicate a hand-painted mockup into a reusable tileset, then export for Tiled or Godot. Use for level art, terrain and anything that repeats.

Subagents (4)

  • animation-director

    Animation planning specialist. Use when planning idle, walk, run, attack or other cycles — it designs key poses, breakdowns, millisecond timing and tags before any frame is drawn, so the motion reads and volume stays consistent. Plans on its own; executes frames on request.

  • palette-smith

    Colour and palette specialist. Use when the user needs a cohesive palette, hue-shifted ramps, a specific retro preset, a palette sampled from reference art, or a muddy palette cleaned up. Proposes colours and explains the choice; applies them only when asked.

  • pixel-critic

    Visual QA for pixel art. Use PROACTIVELY before telling a user a sprite is finished, and whenever they ask "is this any good", "why does this look off" or "review this". Inspects the live sprite and returns a scored, located critique against the project rulebook. Read-only — it never edits the sprit

  • rig-builder

    Sprite rigging specialist. Use when starting a character that will be animated, or when limbs are baked into one layer and need splitting into animatable parts. Plans the layer rig and builds it on request.

MCP servers (1)

  • aseprite

    runs: node ${CLAUDE_PLUGIN_ROOT}/bin/aseprite-ai-artist.mjs serve

Hooks (2)

  • SessionStart

    node "${CLAUDE_PLUGIN_ROOT}/hooks/session-status.mjs"

  • PostToolUse

    node "${CLAUDE_PLUGIN_ROOT}/hooks/look-nudge.mjs"

View source on GitHub pixeli.pebbly.space

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