claude

schema-unity

Skills for AI agents working in a Unity project that uses the Schema package: changing tables and their generated C#, reading tables from game code, and Reference and Color columns.

6 on GitHubby DevZappyv0.3.1MITupdated 9 days agodevelopment
/

Plugin schema-unity from marketplace schema in zappy-dev/Schema-Unity. Commands read from the repo's manifest — 5 days ago.

What it installs

Skills (4)

  • column-types

    Change what a Schema table column holds -- above all turn a Text column that holds another row's ID into a Reference column (a checked link), or a hex-colour string into a Color column -- and read the result from code. Use when a text column should be a link or lookup into another table, when a mist

  • repair-loop

    File Schema Editor or Schema package feedback to the local Schema-Unity repairkit daemon, follow each repair until it lands on the package's main, and integrate the fixes into a project that uses the package (release, tag, re-pin, gate, land). Use when the user reports a problem with the Schema Edit

  • table-authoring

    For tables of the Schema package (com.devzappy.schema.unity) only, never Unity Localization string tables, SQL or other table libraries -- change a table that has a row in the Manifest (Content/Manifest.json), keeping its copies in step: add a column, row or whole new table, publish it, and use the

  • table-reading

    Read Schema table data from Unity game code correctly and cheaply -- initialize once, fetch a table or row through the generated wrapper, survive a missing row or table, and keep lookups out of per-frame code. Use when game code reads design data from a table, when a lookup throws InvalidOperationEx

View source on GitHub

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