superpowers
claudecodexCore skills library for Claude Code: TDD, debugging, collaboration patterns, and proven techniques
15 skills · hooks
UT2004 UnrealScript and modding agent: engine source as source of truth, UCC compile traps, replication, GUI, the content pipeline, map work, and live in-game testing.
Plugin sweeney from marketplace sweeney in zenakuten/sweeney. Commands read from the repo's manifest — 29 days ago.
cache-extractRecover a downloaded UT2004 package from cache by package name, including all transitive package dependencies, into the proper install folders. Use when a map or mod was downloaded from a server, when asked to extract cached packages, or when an installed cached map is missing dependencies.
unrealscriptWriting and compiling UnrealScript for UT2004 / Unreal Engine 2 — .uc files, the UCC compile loop, and the language traps that hang the compiler or fail silently at runtime. Use when editing or creating .uc, when a build hangs or fails, when a property or config setting appears to have no effect, or
ut2004-editor-automationDriving UT2004 UnrealEd from an agent through the external UnrealEd command bridge — issuing editor console commands, reading their output, and automating map and content workflows. Use when controlling a running UnrealEd, sending OBJ/MAP/ACTOR/BSP/LIGHT/PATHS commands, or building an MCP service ar
ut2004-guiUT2004 menus, HUD and Canvas drawing — GUI2K4/XInterface components, custom styles, scoreboards, and the Canvas quirks that make text and borders render wrong. Use when building or editing a mod menu, drawing on the HUD or a scoreboard, restyling GUI controls, or when a control renders at the wrong
ut2004-live-testingTesting UT2004 mods against a running server — the UT2004MCP in-game MCP server, driving a real client, reading server and client logs, profiling script with PROFILESCRIPT, and server configuration. Use when a change needs verifying in game, when a mod works offline but not online, when reading serv
ut2004-mapsUT2004 map work — .t3d export and import, UnrealEd, BSP and CSG, zones, terrain, brush UVs and static mesh collision. Use when rewriting or importing a .t3d, rebuilding geometry, when a rebuilt map is missing meshes or looks zoomed, when players snag on invisible walls, when zones or lighting change
ut2004-netcodeUT2004 / Unreal Engine 2 replication — roles, replication blocks, reliable and simulated functions, relevancy, and how to run code on a client from a server-side mutator. Use when a mutator works offline but not online, when an actor or variable does not reach the client, when deciding what runs ser
ut2004-packagesUT2004 content packages — importing textures, meshes and sounds with #exec, materials and Shaders, the UE2 package format, and verifying a build actually contains what you think. Use when building a .utx/.u content package, importing or replacing textures, when a surface renders transparent, upside
ut2004-texturesRebuilding a UT2004 map's textures with AI image models — surveying what a map actually uses, extracting it, regenerating it at any scale, and writing a buildable <Map>Tex package plus a rewritten .t3d. Use when remaking, upscaling, restyling or resharpening a map's textures, when working out which
ut3-map-conversionConverting UT3 maps and content packages to UT2004 with the ut3converter toolchain — ut3conv.py, batch.py, and the limits of what converts. Use when converting a .ut3 map or a .upk content package to UT2004, when a converted map is dark, untextured or missing geometry, or when batch-converting and b
/sweeney:sweeney-setupSet up Sweeney — fetch the UT2004 script source and locate your install
sweeneyUT2004 UnrealScript and modding expert. Use for any work on UT2004 mods, mutators, gametypes or content: writing and debugging .uc, the UCC compile loop, replication and netcode, GUI and HUD, packages and textures, .t3d and UnrealEd map work, and testing against a running server.
ut2004connects to: http://localhost:6900/mcp
Core skills library for Claude Code: TDD, debugging, collaboration patterns, and proven techniques
15 skills · hooks
Up-to-date documentation lookup. Pull version-specific documentation and code examples directly from source repositories into your coding agent's context.
1 MCP server
Build powerful, stateful CLI interfaces for any GUI application using the cli-anything harness methodology.
5 commands
Automates browser interactions for web testing, form filling, screenshots, and data extraction
12 skills
Use Alibaba Open Code Review from local Codex.
2 skills
Claude Code skill for creating and presenting Slidev slidedecks
1 skill
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