claude

sweeney

UT2004 UnrealScript and modding agent: engine source as source of truth, UCC compile traps, replication, GUI, the content pipeline, map work, and live in-game testing.

2 on GitHubby zenakutenv0.17.0updated 29 days agodevelopment
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Plugin sweeney from marketplace sweeney in zenakuten/sweeney. Commands read from the repo's manifest — 29 days ago.

What it installs

Skills (10)

  • cache-extract

    Recover a downloaded UT2004 package from cache by package name, including all transitive package dependencies, into the proper install folders. Use when a map or mod was downloaded from a server, when asked to extract cached packages, or when an installed cached map is missing dependencies.

  • unrealscript

    Writing and compiling UnrealScript for UT2004 / Unreal Engine 2 — .uc files, the UCC compile loop, and the language traps that hang the compiler or fail silently at runtime. Use when editing or creating .uc, when a build hangs or fails, when a property or config setting appears to have no effect, or

  • ut2004-editor-automation

    Driving UT2004 UnrealEd from an agent through the external UnrealEd command bridge — issuing editor console commands, reading their output, and automating map and content workflows. Use when controlling a running UnrealEd, sending OBJ/MAP/ACTOR/BSP/LIGHT/PATHS commands, or building an MCP service ar

  • ut2004-gui

    UT2004 menus, HUD and Canvas drawing — GUI2K4/XInterface components, custom styles, scoreboards, and the Canvas quirks that make text and borders render wrong. Use when building or editing a mod menu, drawing on the HUD or a scoreboard, restyling GUI controls, or when a control renders at the wrong

  • ut2004-live-testing

    Testing UT2004 mods against a running server — the UT2004MCP in-game MCP server, driving a real client, reading server and client logs, profiling script with PROFILESCRIPT, and server configuration. Use when a change needs verifying in game, when a mod works offline but not online, when reading serv

  • ut2004-maps

    UT2004 map work — .t3d export and import, UnrealEd, BSP and CSG, zones, terrain, brush UVs and static mesh collision. Use when rewriting or importing a .t3d, rebuilding geometry, when a rebuilt map is missing meshes or looks zoomed, when players snag on invisible walls, when zones or lighting change

  • ut2004-netcode

    UT2004 / Unreal Engine 2 replication — roles, replication blocks, reliable and simulated functions, relevancy, and how to run code on a client from a server-side mutator. Use when a mutator works offline but not online, when an actor or variable does not reach the client, when deciding what runs ser

  • ut2004-packages

    UT2004 content packages — importing textures, meshes and sounds with #exec, materials and Shaders, the UE2 package format, and verifying a build actually contains what you think. Use when building a .utx/.u content package, importing or replacing textures, when a surface renders transparent, upside

  • ut2004-textures

    Rebuilding a UT2004 map's textures with AI image models — surveying what a map actually uses, extracting it, regenerating it at any scale, and writing a buildable <Map>Tex package plus a rewritten .t3d. Use when remaking, upscaling, restyling or resharpening a map's textures, when working out which

  • ut3-map-conversion

    Converting UT3 maps and content packages to UT2004 with the ut3converter toolchain — ut3conv.py, batch.py, and the limits of what converts. Use when converting a .ut3 map or a .upk content package to UT2004, when a converted map is dark, untextured or missing geometry, or when batch-converting and b

Slash commands (1)

  • /sweeney:sweeney-setup

    Set up Sweeney — fetch the UT2004 script source and locate your install

Subagents (1)

  • sweeney

    UT2004 UnrealScript and modding expert. Use for any work on UT2004 mods, mutators, gametypes or content: writing and debugging .uc, the UCC compile loop, replication and netcode, GUI and HUD, packages and textures, .t3d and UnrealEd map work, and testing against a running server.

MCP servers (1)

  • ut2004

    connects to: http://localhost:6900/mcp

View source on GitHub

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