claudecodex

zkit

GameCube and Switch decomp and port toolkit

1 on GitHubby zerozv0.11.1GPL-3.0updated 5 days agoDeveloper Tools
/

Plugin zkit from marketplace zkit in zeroz41/zkit-gcnx. Commands read from the repo's manifest — 5 days ago.

This plugin runs code on your machine — its hooks fire automatically on events like tool use and it starts local MCP servers. The exact commands are listed below; read them before installing.

What it installs

Skills (6)

  • zkit-clean-source

    Clean up a matching decomp's source without changing a single byte - turn decompiler output (extern "C" bodies on void *, call-site prototypes, raw offsets, fake vtables, temporaries, placeholder names, re-typing macros) into real classes, members, fields and names, proven by object identity. Use wh

  • zkit-finish

    End a session on a zkit project correctly - run the repo's finish gate, prove nothing regressed, commit as the repo requires, leave nothing behind, report honestly and leave a handoff. Use before stopping, when the user says wrap up or end, or when usage/time is about to run out.

  • zkit-port-system

    Implement or repair original-game behavior in a native port built from a matching decomp (a source port that compiles the decomp's code against a native library, or a native rewrite), so it does exactly what the original does through shared systems. Use for gameplay, actor, item, quest, area, effect

  • zkit-recover-function

    Recover functions or classes into a matching decomp (GameCube CodeWarrior or Switch clang) - byte match, in the owning translation unit, as a real member of its class, named on evidence, linked. Use for any matching, naming, folding, data or linking work on a project set up with zkit.

  • zkit-resume

    Start or resume a session on a decomp (GameCube or Switch) or a native port built from one, set up with zkit. Use at the beginning of any "continue the decomp" / "continue the port" request, after a context compaction, or when work from an interrupted session may be lying around.

  • zkit-start-project

    Set up a new matching decomp (GameCube/Wii built with CodeWarrior, or Switch with clang) or a new native port of one, with the right structure from the first commit. Use when the user starts a decomp or port, or asks how a new one should be laid out.

Subagents (1)

  • zkit-worker

    Matching worker for a decomp set up with zkit (GameCube or Switch) - recovers one unit or one family of functions in its own scratch folder for a coordinator to merge, to the decomp contract's standard. Use it for parallel matching rounds instead of general-purpose; it carries only the tools this wo

MCP servers (1)

  • zkit

    runs: zkit serve

Hooks (2)

  • SessionStart

    zkit hook session-start

  • SubagentStart

    zkit hook subagent-start

View source on GitHub

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