codex

Build macOS Apps

Build, run, test, debug, instrument, and implement local macOS apps using Xcode, SwiftUI, AppKit interop, unified logging, and shell-first desktop workflows.

30 on GitHubby OpenAIv0.1.4MITupdated 4 months agoDeveloper Tools

Plugin build-macos-apps in zhongjingyun/codex-plugins. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (11)

  • appkit-interop

    Bridge macOS SwiftUI into AppKit narrowly. Use when implementing representables, reaching NSWindow or panels, handling menus, or using the responder chain.

  • build-run-debug

    Build, run, and debug macOS apps with shell-first Xcode and Swift workflows. Use when launching apps or diagnosing build, startup, or runtime failures.

  • liquid-glass

    Implement and review macOS SwiftUI Liquid Glass UI. Use when adopting system glass, removing conflicting custom chrome, or building glass surfaces.

  • packaging-notarization

    Prepare macOS packaging and notarization workflows. Use when archiving apps, validating bundles, or explaining distribution-only failures.

  • signing-entitlements

    Inspect macOS signing, entitlements, and Gatekeeper issues. Use when diagnosing code signing, sandbox, hardened runtime, or trust failures.

  • swiftpm-macos

    Build, run, and test SwiftPM macOS packages and executables. Use when the repo is package-first or has no Xcode project.

  • swiftui-patterns

    Build macOS SwiftUI scenes and components with desktop patterns. Use when shaping windows, commands, toolbars, settings, split views, or inspectors.

  • telemetry

    Add and verify lightweight macOS runtime telemetry. Use when wiring Logger events or inspecting logs for windows, sidebars, menus, and actions.

  • test-triage

    Triage macOS tests across Xcode and SwiftPM. Use when narrowing failures, explaining assertions or crashes, or separating setup from regressions.

  • view-refactor

    Refactor macOS SwiftUI views and scenes into stable structure. Use when splitting large views, tightening scene state, or narrowing AppKit escapes.

  • window-management

    Customize macOS SwiftUI windows and scene behavior. Use when tuning window chrome, drag regions, placement, restoration, launch behavior, or borderless windows.

Slash commands (3)

  • /build-macos-apps:build-and-run-macos-app
  • /build-macos-apps:fix-codesign-error
  • /build-macos-apps:test-macos-app
View source on GitHub openai.com

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