coherent-gameface
claudecodexDrive a running Coherent Gameface UI from your coding agent over a direct Chrome DevTools Protocol connection.
2 skills · 1 MCP server
Teach your coding agent to write Cities: Skylines II code mods: a working loop that checks the result in the running game, and the traps an agent with the decompiled game open still falls into. Ships the cs2-dev MCP server, which restarts, stops and awaits the game, reports its errors, and runs a mod's in-game scenarios.
Plugin cs2-modding from marketplace csmodding in CitiesSkylinesModding/agents-plugins. Commands read from the repo's manifest — yesterday.
This plugin runs code on your machine — it starts local MCP servers. The exact commands are listed below; read them before installing.
cs2-mod-projectThe official Cities: Skylines II modding toolchain. Use when the user wants to start a CS2 mod project, when the toolchain needs setting up on Linux, when a mod build or its post-processing fails, when a mod they just built does not appear in the game, or when they are publishing or updating one.
cs2-modding-setupProvisions and maintains the local ground truth for Cities: Skylines II mod development. Use when the user asks to be set up for CS2 modding, when the decompile or the readable copy of the game UI bundle needs creating or updating, when they ask which mods are worth reading for a problem, when the i
cs2-modding-uiThe Cities: Skylines II mod UI discipline: the C#-to-JavaScript binding layer and the game''s React frontend. Use when a mod needs a panel, button or overlay in the game''s UI, when exposing C# state to the frontend or invoking C# from it, when injecting into the game''s own component tree, when a U
cs2-moddingHow Cities: Skylines II is built and how a mod changes it. Use when writing or debugging CS2 mod code, when deciding how to change something the game simulates, when locating the systems, components or prefab data behind a game mechanic, when restarting the game after a build or running in-game test
cs2-devruns: node ${CLAUDE_PLUGIN_ROOT}/mcp/dist/server.mjs
Drive a running Coherent Gameface UI from your coding agent over a direct Chrome DevTools Protocol connection.
2 skills · 1 MCP server
Drive a running Unity Mono development build from your coding agent over the Mono Soft Debugger protocol: live reflection, method invokes, ECS read-write, and screen capture, no code injection.
1 skill · 1 MCP server
Unity's official plugin for Claude Code, with curated skills for game development, monetization, and performance optimization.
Unity game development with C# scripting, Minecraft server plugin development with Bukkit/Spigot APIs
2 skills · 2 agents
Unity's official plugin for Claude Code, with curated skills for game development, monetization, and performance optimization.
33 skills
SpacetimeDB skills for building modules and clients in Rust, C#, TypeScript, C++, Unity, and Unreal, plus an MCP server that lists your databases, reads schemas, runs SQL, and calls reducers with your CLI login.
11 skills
Mod almost any game you own with an AI agent: engine recon, reverse engineering, fal-generated art/3D/audio, in-game testing, showcase videos, and a shared knowledge base of how games were modded.
13 skills · 3 agents · 1 MCP server · hooks
Unity 6.3 LTS engine skills (C#, Input System, 3D and 2D physics, animation, ScriptableObjects, tilemaps, NavMesh, builds).
80 skills
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