claudecodex

coherent-gameface

Drive a running Coherent Gameface UI from your coding agent over a direct Chrome DevTools Protocol connection.

8 on GitHubby Morgan Touverey Quillingv1.3.0MITupdated yesterday
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Plugin coherent-gameface from marketplace csmodding in CitiesSkylinesModding/agents-plugins. Commands read from the repo's manifest — yesterday.

This plugin runs code on your machine — it starts local MCP servers. The exact commands are listed below; read them before installing.

What it installs

Skills (2)

  • gameface-driving

    Operating manual for driving a live Gameface UI with the game_* MCP tools: procedures and traps. Load before first use of the input tools (game_click, game_fill, game_type, game_key, game_hover) or of any game_debug_* tool. Also use when verifying UI changes against a running game, when waiting for

  • gameface

    Coherent Gameface (Cohtml) domain knowledge for the game-UI middleware that renders HTML/CSS/JS inside games (Cities: Skylines II and many others). Use when writing or debugging UI that runs in a Gameface view, when HTML/CSS/JS behaves differently in the game than in a browser, when checking whether

MCP servers (1)

  • gameface

    runs: ${GAMEFACE_MCP_RUNTIME:-node} ${CLAUDE_PLUGIN_ROOT}/mcp/dist/server.mjs

View source on GitHub

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