Team Skills Platform
codexRole-based team delivery framework — Tech Lead-orchestrated 8-role system with 195+ skills, 27 specialist agents, 80+ commands, hooks, and ECC harness for Claude Code, Codex, and OpenCode.
200 skills
Framework-agnostic design principles for aesthetics, perceived quality, brand personality, and emotional response. Covers Aesthetic-Usability Effect, Archetypes, Form Follows Function, Wabi-Sabi, Exposure Effect, and Immersion. Drawn from the aesthetic and emotion-related entries of 'Universal Principles of Design' (Lidwell, Holden, Butler, 2003) and the broader design and consumer-psychology literature.
Not in a marketplace yet, so it loads for one session with --plugin-dir.
Plugin aesthetics-and-emotion-principles in ConcertoNotes/codex-plugins. Commands read from the repo's manifest — 1 month ago.
aesthetic-usability-effectUse this skill when the design''s perceived quality affects whether users will tolerate friction, give the product a chance, or judge it as well-made — which is most consumer-facing surfaces, marketing, onboarding, first-run, and any moment where an unfamiliar user is forming a quick judgment. Trigg
aesthetics-routerUse this skill whenever a design task involves the felt quality of an interface — beauty, polish, brand voice, persuasion, emotional response, marketing surfaces, hero sections, onboarding tone, empty/celebration states, illustrations, mascots, avatars. Trigger when the user mentions tone, polish, b
archetypes-brand-voiceUse this skill when picking a brand archetype, propagating it across product and marketing surfaces, or auditing brand-voice consistency. Trigger when designing the voice of microcopy, marketing pages, support tone, or any brand-facing communication. Sub-aspect of `archetypes`; read that first.
archetypes-storytelling-arcsUse this skill when designing narrative content — landing pages, case studies, onboarding flows, marketing campaigns, sales decks, ad arcs. Trigger when picking how to frame a customer story, when writing a launch campaign, or when the user mentions "this campaign feels flat" or "we need a better na
archetypesUse this skill when designing brand voice, marketing positioning, mascot or character design, narrative arcs in product onboarding, or any expressive surface where the design must communicate personality. Trigger when picking how a brand "feels" (rebellious, nurturing, sage-like), when designing sto
exposure-effectApply the Exposure Effect (mere-exposure effect) — the well-documented finding that repeated exposure to something tends to increase liking for it. Use when launching new features, planning redesigns, building brand familiarity, or evaluating user resistance to change. Familiarity reads as comfort a
exposure-onboardingUse the exposure effect deliberately in onboarding and habit formation — getting users to repeated, low-friction encounters with the product so familiarity builds and preference forms. Use when designing onboarding flows, planning feature introductions, building user habits, or evaluating why users
exposure-redesign-riskManage the risks of redesigns when users have built up exposure-based preference for the existing design. Use when planning a major redesign, evaluating user backlash to changes, deciding between incremental and radical change, or recovering from a redesign that generated complaints. Users like what
form-follows-function-as-axiomUse this skill when applying the descriptive form-follows-function interpretation — functional clarity as a source of aesthetic quality. Trigger when designing tools, dashboards, or instrumental surfaces where every element should earn its presence. Sub-aspect of `form-follows-function`; read that f
form-follows-function-success-criteriaUse this skill when the team is in a form-vs-function debate and needs to step back to define what "success" actually means for the design. Trigger when stakeholders disagree about visual treatment, when a design feels off and no one can articulate why, or when reviewing a design against an unclear
form-follows-functionUse this skill when designing the visual or aesthetic layer of a product, deciding between expressive style and functional restraint, evaluating decorative elements, or arguing about whether a feature should ship plain vs. polished. Trigger when stakeholders ask "should we add visual flair to this?"
immersion-distraction-costRecognize and design against the cost of attention fragmentation — the disproportionate damage that even small interruptions do to focused work. Use when designing notification systems, evaluating whether a feature should interrupt the user, planning feature introductions, or auditing a product for
immersion-flowDesign for flow specifically — calibrate challenge to skill, provide immediate feedback, set clear goals, foreground the activity. Use when designing tools for skilled work (writing, drawing, programming, music), games, learning experiences, or any context where sustained engagement is the goal. Flo
immersionApply the principle of Immersion — designing for sustained focus and engagement, where the user becomes absorbed in the activity and loses awareness of the surrounding environment. Use when designing for creative work, deep reading, gameplay, learning, or any activity that benefits from extended foc
wabi-sabi-imperfectionDesign intentional imperfection that reads as warmth — subtle asymmetry, hand-drawn elements, organic textures, intentional irregularities. Use when adding human warmth to a digital design, distinguishing from competitors with uniform design systems, designing for personal or creative contexts. The
wabi-sabi-restraintApply wabi-sabi restraint — the discipline of leaving things out, of resisting decoration, of letting empty space and silence do design work. Use when designing reading-focused interfaces, paring back accumulated clutter, choosing between decoration and absence, or evaluating whether each element ea
wabi-sabiApply the principle of Wabi-Sabi — the aesthetic embrace of imperfection, impermanence, and naturalness. Use when designing for warmth and authenticity, creating spaces that feel lived-in rather than sterile, choosing handcrafted-feeling materials over machined perfection, or evaluating whether a de
Role-based team delivery framework — Tech Lead-orchestrated 8-role system with 195+ skills, 27 specialist agents, 80+ commands, hooks, and ECC harness for Claude Code, Codex, and OpenCode.
200 skills
131 evidence-based education skills for curriculum design, lesson planning, and assessment, with transparent evidence ratings and MCP server.
164 skills
Reusable Agent Skills for Codex, Claude Code, and compatible clients, covering Django, Rust, Cookiecutter, SEO, traction, product marketing, and nonfiction publishing workflows.
123 skills
DevOps layer for coding agents with flow, feedback, and memory that compounds between sessions.
74 skills
把 Codex 连接到 Zoom 会议上下文,并构建 Zoom 应用、机器人、API 集成、SDK 工作流、Webhook 和自动化。
40 skills · 26 commands · 2 agents · app connector
13 skills for image, video, and audio generation using 100+ models - FLUX, Midjourney v7, Veo3, Kling 3.0, Suno, and HunyuanVideo via muapi.ai.
57 skills
Collection of example skills demonstrating various capabilities including skill creation, MCP building, visual design, algorithmic art, internal communications, web testing, artifact building, Slack GIFs, and theme styling
19 skills
Comprehensive PR review agents specializing in comments, tests, error handling, type design, code quality, and code simplification
1 command · 6 agents
Professional UI/UX design intelligence for AI coding assistants. Includes searchable databases of styles, colors, typography, charts, and UX guidelines for React, Next.js, Astro, Vue, Nuxt.js, Nuxt UI, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui, Jetpack Compose, Angular, Laravel, JavaFX, and Three.js.
7 skills
tasteskill 2.5.1: professional company websites at the figma.com and x.ai level, with one section per screen, real photographs, real product UI, effects kept for tech and gaming pages, and a real-browser checker and finish gate.
1 skill
Design fluency for frontend development. 1 skill with 24 commands (/impeccable polish, /impeccable audit, /impeccable critique, etc.) and curated anti-pattern detection.
1 skill · 4 agents · hooks
Build, preview, and test UI components with Storybook.
7 skills
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