codex

Game Studio

在 Codex 中使用 Game Studio 的工程技能构建、测试、调试和交付应用或开发者工作流。

0 on GitHubby OpenAIv0.1.2MITupdated 4 months agoDeveloper Tools

Plugin game-studio in ConcertoNotes/codex-plugins. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (9)

  • game-playtest

    Run browser-game playtests and frontend QA. Use when the user asks for smoke tests, screenshot-based verification, browser automation, HUD or overlay review, or structured issue-finding in a browser game.

  • game-studio

    Route early browser-game work. Use when the user needs stack selection and workflow planning across design, implementation, assets, and playtesting before moving to a specialist skill.

  • game-ui-frontend

    Design UI surfaces for browser games. Use when the user asks for HUDs, menus, overlays, responsive layouts, or visual direction that must protect the playfield.

  • phaser-2d-game

    Implement 2D browser games with Phaser. Use when the user wants a Phaser, TypeScript, and Vite stack for scenes, gameplay systems, cameras, sprite animation, and DOM-overlay HUD patterns.

  • react-three-fiber-game

    Build React-hosted 3D browser games with React Three Fiber. Use when the user wants pmndrs-based scene composition, shared React state, and 3D HUD integration inside a React app.

  • sprite-pipeline

    Generate and normalize 2D sprite animations. Use when the user asks for full-strip generation from approved source frames, consistent anchor and scale normalization, or preview assets for browser-game animation.

  • three-webgl-game

    Implement browser-game runtimes with plain Three.js. Use when the user wants imperative scene control in TypeScript or Vite with GLB assets, loaders, physics, and low-level WebGL debugging.

  • web-3d-asset-pipeline

    Prepare and optimize browser-game 3D assets. Use when the user asks for GLB or glTF shipping work, including Blender cleanup and export, collision or LOD setup, compression, texture packaging, and runtime validation.

  • web-game-foundations

    Set browser-game architecture before implementation. Use when the user needs engine choice, simulation and render boundaries, input model, asset organization, or save/debug/performance strategy.

View source on GitHub openai.com

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