Team Skills Platform
codexRole-based team delivery framework — Tech Lead-orchestrated 8-role system with 195+ skills, 27 specialist agents, 80+ commands, hooks, and ECC harness for Claude Code, Codex, and OpenCode.
200 skills
在 Codex 中使用 Game Studio 的工程技能构建、测试、调试和交付应用或开发者工作流。
Plugin game-studio in ConcertoNotes/codex-plugins. Commands read from the repo's manifest — 1 month ago.
game-playtestRun browser-game playtests and frontend QA. Use when the user asks for smoke tests, screenshot-based verification, browser automation, HUD or overlay review, or structured issue-finding in a browser game.
game-studioRoute early browser-game work. Use when the user needs stack selection and workflow planning across design, implementation, assets, and playtesting before moving to a specialist skill.
game-ui-frontendDesign UI surfaces for browser games. Use when the user asks for HUDs, menus, overlays, responsive layouts, or visual direction that must protect the playfield.
phaser-2d-gameImplement 2D browser games with Phaser. Use when the user wants a Phaser, TypeScript, and Vite stack for scenes, gameplay systems, cameras, sprite animation, and DOM-overlay HUD patterns.
react-three-fiber-gameBuild React-hosted 3D browser games with React Three Fiber. Use when the user wants pmndrs-based scene composition, shared React state, and 3D HUD integration inside a React app.
sprite-pipelineGenerate and normalize 2D sprite animations. Use when the user asks for full-strip generation from approved source frames, consistent anchor and scale normalization, or preview assets for browser-game animation.
three-webgl-gameImplement browser-game runtimes with plain Three.js. Use when the user wants imperative scene control in TypeScript or Vite with GLB assets, loaders, physics, and low-level WebGL debugging.
web-3d-asset-pipelinePrepare and optimize browser-game 3D assets. Use when the user asks for GLB or glTF shipping work, including Blender cleanup and export, collision or LOD setup, compression, texture packaging, and runtime validation.
web-game-foundationsSet browser-game architecture before implementation. Use when the user needs engine choice, simulation and render boundaries, input model, asset organization, or save/debug/performance strategy.
Role-based team delivery framework — Tech Lead-orchestrated 8-role system with 195+ skills, 27 specialist agents, 80+ commands, hooks, and ECC harness for Claude Code, Codex, and OpenCode.
200 skills
131 evidence-based education skills for curriculum design, lesson planning, and assessment, with transparent evidence ratings and MCP server.
164 skills
Reusable Agent Skills for Codex, Claude Code, and compatible clients, covering Django, Rust, Cookiecutter, SEO, traction, product marketing, and nonfiction publishing workflows.
123 skills
DevOps layer for coding agents with flow, feedback, and memory that compounds between sessions.
74 skills
把 Codex 连接到 Zoom 会议上下文,并构建 Zoom 应用、机器人、API 集成、SDK 工作流、Webhook 和自动化。
40 skills · 26 commands · 2 agents · app connector
13 skills for image, video, and audio generation using 100+ models - FLUX, Midjourney v7, Veo3, Kling 3.0, Suno, and HunyuanVideo via muapi.ai.
57 skills
Core skills library for Claude Code: TDD, debugging, collaboration patterns, and proven techniques
15 skills · hooks
tasteskill 2.5.1: professional company websites at the figma.com and x.ai level, with one section per screen, real photographs, real product UI, effects kept for tech and gaming pages, and a real-browser checker and finish gate.
1 skill
Scaffold, validate, and publish new Claude Code plugins with proper structure
3 skills · 1 command · 1 agent
Up-to-date documentation lookup. Pull version-specific documentation and code examples directly from source repositories into your coding agent's context.
1 MCP server
Use Alibaba Open Code Review from local Codex.
2 skills
Install the "Indie Game Dev" workflow plugin from Agentic Awesome Skills.
7 skills
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