container
claudeTeaches Claude container's command surface and how it maps to Docker, Lima, Colima, and Podman on macOS
1 skill
Native macOS notifications + click-to-focus for Claude Code. Banners fire on Notification and Stop events; clicking navigates to the exact Ghostty/Terminal.app window, Aerospace workspace, and tmux session/window/pane. Also: per-session color/name, live status terminal tabs, outcome tokens, and remote sessions over SSH.
Not in a marketplace yet, so it loads for one session with --plugin-dir.
Plugin cc-notify in FarisHijazi/cc-notify. Commands read from the repo's manifest — 24 days ago.
This plugin runs code on your machine — its hooks fire automatically on events like tool use. The exact commands are listed below; read them before installing.
bash "${CLAUDE_PLUGIN_ROOT}/hooks/cc-capture-window.sh"
bash "${CLAUDE_PLUGIN_ROOT}/hooks/cc-capture-window.sh"
bash "${CLAUDE_PLUGIN_ROOT}/hooks/cc-capture-window.sh"
bash "${CLAUDE_PLUGIN_ROOT}/hooks/cc-capture-window.sh"
bash "${CLAUDE_PLUGIN_ROOT}/hooks/cc-capture-window.sh"
bash "${CLAUDE_PLUGIN_ROOT}/hooks/cc-capture-window.sh"
bash "${CLAUDE_PLUGIN_ROOT}/hooks/cc-capture-window.sh"
bash "${CLAUDE_PLUGIN_ROOT}/hooks/cc-notify.sh" notification
bash "${CLAUDE_PLUGIN_ROOT}/hooks/cc-notify.sh" stop
Teaches Claude container's command surface and how it maps to Docker, Lima, Colima, and Podman on macOS
1 skill
Localhost web chat for testing the channel notification flow. No tokens, no access control, no third-party service.
1 MCP server
Master Apple's Human Interface Guidelines (HIG) with focus on 2026 Liquid Glass aesthetics. Design and audit iOS, macOS, and visionOS apps for full compliance and premium feel. Includes hig_checker Python tool for tap targets and contrast.
1 skill
Comprehensive C/C++ security code review, with coverage verified against a parse of the source
1 skill · 1 agent
Game engine. A lead and thirteen specialists that drive Unity 6.3 LTS on macOS through batch mode, a live editor, and command-line builds: architecture, gameplay, 2D, animation, UI, VFX, shaders, rendering and lighting, world building, performance, mobile, Web, pipeline automation. Every procedure was run live in Unity 6.3.
179 skills
Multi-agent orchestration grounded in an LLM wiki. /dev-loop:orchestrate splits one goal into a dependency graph of parallel Claude Code sessions, each in its own worktree, and supervises them natively on Orca (a tracked Task + Dispatch per phase, pushed worker_done / question / escalation events instead of polling, stall detection; raw tmux fallback). Every plan decision must cite a page in a bundled best-practice wiki of 400+ pages across 10 domains, checked by machine gates and a fresh-context plan reviewer. Insights from your sessions are queued and turned into reviewed wiki PRs when you run /dev-loop:knowledge-flush (automatic flushing is opt-in and never bypasses permission checks).
9 skills · 11 agents · 1 MCP server · hooks
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