claudecodex

gdd

Game Doc Forge: multi-agent pipeline that turns a game idea into a Game Design Document built on design pillars, a forked video-game or tabletop deep interview, optional web research, an audited draft with decision log and open questions, supplementary documents, and a session index. Video games, board games, card games, and tabletop RPGs.

1 on GitHubby MisterVitoProv2.1.0MITupdated 2 months ago

Not in a marketplace yet, so it loads for one session with --plugin-dir.

Plugin gdd in MisterVitoPro/gdd. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (4)

  • create

    Generate a comprehensive Game Design Document through a multi-agent pipeline. Use when the user wants to create a GDD, design a game, write game documentation, or plan out a video game, board game, card game, or tabletop RPG. Runs a concept interview, forks into a video-game or tabletop deep intervi

  • html

    Generate a sleek, self-contained HTML reading edition of a GDD session - a hub landing page, a game-flow page rendering the core loop and economy as diagrams, the GDD itself, and every supplement. Use when the user wants the design documents as web pages, wants to read or share the GDD in a browser,

  • resume

    Resume an interrupted or paused GDD pipeline session from its last completed stage or checkpoint. Use when the user wants to continue, pick up, or revise a Game Design Document project started with gdd:create.

  • status

    Show the current pipeline status of a GDD project session (completed, in-progress, and pending stages, interview coverage, checkpoint decisions, generated files). Use when the user asks where a Game Design Document project stands or wants to list existing gdd sessions. Read-only; does not continue t

Subagents (15)

  • concept-gatherer

    GDD pipeline agent that runs the opening interactive Q&A to establish the game family (video or tabletop), the pitch, design pillars, player experience goals, audience, comparables, exclusions, and real-world constraints. Writes concept.md and the first ledger rows, and decides which game-type inter

  • gdd-auditor

    GDD pipeline agent that audits a drafted GDD.md against the interview ledger, the family template, and the best-practices checklist. Verifies traceability (every normative claim maps to a decided or assumed ledger row or is labeled an assumption), completeness, pillar consistency, and anti-pattern a

  • gdd-writer

    GDD pipeline agent that writes the Game Design Document from the concept, the interview ledger, the synthesized details, and any research synthesis, following the family-specific template (video or tabletop) and the principles in docs/gdd-best-practices.md. Every normative claim traces to a ledger r

  • historical-researcher

    GDD pipeline research agent that conducts web research on historical, cultural, and domain-specific topics to inform authenticity and accuracy. Writes research/historical.md.

  • html-designer

    GDD pipeline agent that converts one Markdown session document (the GDD or a supplement) into a self-contained, responsive, theme-aware HTML page using the bundled shell. Preserves every claim and every traceability marker; adds structure, navigation, and semantic styling. Dispatched once per docume

  • html-hub-designer

    GDD pipeline agent that builds the two pages nobody else can: the hub landing page that indexes every generated HTML document, and the game-flow page that renders the core loop, match structure, and system relationships as diagrams a human can read at a glance. Writes html/index.html and html/game-f

  • index-generator

    GDD pipeline agent that catalogs every file in a session with descriptions, keywords, and navigation guidance so future sessions can find content quickly. Writes INDEX.md.

  • interview-tabletop

    GDD pipeline agent that runs the comprehensive tabletop design interview after concept gathering, for board, card, dice, party, miniatures, and tabletop RPG designs: modules covering vitals and experience, theme and role, mechanisms and turn structure, decision space and interaction, balance and pac

  • interview-video-game

    GDD pipeline agent that runs the comprehensive video game design interview after concept gathering: fourteen question modules covering vision, audience, core loop, 3Cs and game feel, systems, difficulty and onboarding, content, narrative, presentation, UI, multiplayer, accessibility and localization

  • market-researcher

    GDD pipeline research agent that conducts web research on competitor games, market trends, and audience preferences to inform competitive positioning. Writes research/market.md.

  • research-planner

    GDD pipeline agent that analyzes concept.md and details.md to identify historical, market, and technical topics worth external research, with priorities and guiding questions. Writes research-plan.md.

  • research-vetter

    GDD pipeline agent that aggregates, verifies, and synthesizes all research outputs into actionable design insights. Writes research_synthesis.md.

  • supplement-analyzer

    GDD pipeline agent that analyzes the completed GDD to recommend prioritized supplementary documents (stats tables, item lists, lore bible, character sheets, and more). Writes supplement-plan.md.

  • supplement-writer

    GDD pipeline agent that generates one supplementary document from the GDD and the supplement requirements, following the bundled supplement templates. Dispatched once per selected supplement; writes supplements/<name>.md.

  • technical-researcher

    GDD pipeline research agent that researches platform constraints, engine options, and implementation considerations for video games. Writes research/technical.md.

View source on GitHub

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