claudecodex

PICO Spatial Agentic Tools

Project Skills for PICO Spatial SDK development. Shared MCP services and Hooks are provided by the user-level general plugin. Helps AI agents assist with Spatial ECS, scene/anchor workflows, device debugging, performance/profiler analysis, emulator and project setup, SDK migration compatibility checks, and PICO CLI device workflows.

3 on GitHubby PICO Immersive Pte. Ltd.v0.7.0Apache-2.0updated 2 days agodeveloper-tools
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Plugin pico-spatial-agentic-tools from marketplace pico-xr in Pico-Developer/PICO-Intelligent-Plugins. Commands read from the repo's manifest — yesterday.

What it installs

Skills (18)

  • pico-spatial-app-designer

    Use when the user asks to design, review, repair, or produce a PICO spatial app design package from requirements, prior design facts, or delivery specs, or when an upstream app-generation workflow needs a no-visual requirement converted into an accepted design package before code generation. NOT for

  • porting-android-app

    Helps migrate a traditional Android 2D application to a Spatial platform such as PICO OS, covering architecture preparation, Spatial SDK integration, container migration, UI adaptation, Spatial capabilities, and cross-platform compatibility.

  • spatial-accessibility

    Operate PICO Spatial apps through published Accessibility semantics and author or audit their contracts. Use when requesting natural-language actions or supported business goals on 2D controls, 2.5D panels or 3D Entities. NOT for reactive gameplay or command discovery; use pico-cli for command disco

  • spatial-app-dev-workflow

    Guides PICO Spatial SDK app development from a new idea or an existing project through design, implementation, verification, and delivery. Use when building an app, adding features, repairing behavior, or continuing development; covers direct execution and an explicitly selected managed dev workflow

  • spatial-app-onboarding

    Use when creating or repairing the first runnable PICO Spatial SDK Android/Kotlin project, independently or as a caller's scaffold subtask. Covers project creation, configuration and initial build/install/launch evidence. NOT for full product delivery or post-scaffold feature work; use spatial-app-d

  • spatial-app-performance-analysis

    Routing Skill for PICO OS6 performance analysis, using SKILL.md as the routing protocol layer to select reference workflows such as Spatial, Binder, Memory, or CPU scheduling based on user symptoms and evidence. Applicable to performance issues like jank, dropped frames, Late/Miss/Discard Frame, bin

  • spatial-app-performance-workflow

    Entry Skill for PICO Spatial performance investigation, capture, Trace analysis, source repair, and end-to-end diagnosis. Use for jank, frame drops, high CPU/GPU load, performance input preparation, native pico-cli perf workflows, or the Craft adapter. Route deeper evidence interpretation to spatial

  • spatial-bundle-scene-reader

    Read an existing Spatial Editor .scenes.json and .bundle handoff on demand. Use when inspecting packed scenes, entry scenes, entity names, parent scopes, bounded subtrees, transforms, or manifest-to-runtime addressing. NOT for scene authoring or repackaging (spatial-editor), SDK component API guidan

  • spatial-design-to-app

    Use when a PICO Spatial app task needs UI design interpretation, Figma or screenshot extraction, container/window decisions, Compose restoration, or visual verification. Also supports the existing standalone UI workflow when explicitly selected. NOT for owning general application delivery; use spati

  • spatial-editor

    Run managed Spatial Editor workflows for scenes, assets, materials, review and packaging. Use only when the user's prompt or an upstream app agent's delegation prompt explicitly requests a Spatial Editor workflow (spatial-editor-workflow), or to continue an already authorized Run. NOT for requests m

  • spatial-sdk-guideline

    Focused PICO Spatial SDK API and diagnostic guide (Android/Kotlin + Spatial ECS). Covers container choices, ECS concepts, resources, rendering, interaction, coordinates/units, and performance constraints; routes Kotlin Entity scene delivery to Scene Builder.

  • spatial-sdk-scene-builder

    Implements and repairs code-owned Entity scenes in a PICO Spatial Android/Kotlin app, including loading, hierarchy, transforms, placement, alignment, clipping, and validation. For app-level delivery, use spatial-app-dev-workflow as the development backbone and apply this skill to the current scene i

  • spatial-sdk-update

    Upgrades existing PICO Spatial/MR projects to a newer PICO Spatial SDK and PICO OS 6-compatible toolchain. Trigger for SDK/BOM, Gradle/AGP/Kotlin/NDK, deprecated or missing Spatial APIs, legacy spatial container managers, or compatibility migration in a project that is already Spatial/MR. Do NOT tri

  • spatial-ui-ability

    SpatialUI spatial-capability code assistant. Provides production-ready Kotlin snippets for spatial gestures, Vibrant materials, hover effects, windowConstraints, depth/3D layout, glass backgroundMaterial, Z-axis offsets, 3D transforms, and Augment/TabBar/Toolbar/Subwindow. Trigger for both API quest

  • spatial-ui-design-style

    Use when any upstream workflow emits or edits SpatialUI Compose UI code and needs PicoTheme, SpatialUI built-in components, theme role routing, hover/haptics, glass background, Material bans, or design-style verifier admission. This is a mandatory Compose UI sub-contract, not a primary app-generatio

  • spatialml-debugging

    Debug Kotlin PICO Spatial SDK SpatialML apps, pipelines, and operators using service logcat events and global tensor readback. Use for SecureMR/OpenMR runtime failures, blank inference output, zero or stale tensors, operator errors, debug.pico.spatialml.debug, verbose service logging, readback permi

  • spatialml

    Create, extend, author, and validate SpatialML features in Kotlin Spatial SDK apps; route Unity implementation to PICO Unity Agentic Tools. Use for SpatialML/SecureMR/OpenMR setup, custom pipelines/packages, Pipeline Zoo, operator selection, LiteRT/TFLite inference, camera-to-model graphs, tensor sy

  • threejs-to-spatial

    Convert native Three.js projects into PICO Spatial SDK spatial apps. Use when migrating Three.js, WebGL, or WebXR frontend projects. Do not use for React Three Fiber or existing Spatial app patches.

View source on GitHub developer.picoxr.com

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