pico-unity-buildingblocksOrchestrate PICO XR building blocks through pico_xr_* MCP tools: XR Origin, passthrough/VST, controllers, locomotion, spatial mesh, plane detection, hand tracking/XR Hands, and grab/drag. Handle tool pre-checks, dependencies, reload waits, enable/disable/configure/status, and scene saving. In a Unit
pico-unity-initOne-time PICO Unity project initialization wizard. Use it when the developer invokes `/pico-unity-init`, or when pico-project-setup or another PICO Unity Skill continues it because a task needs a working PICO Unity project that has not completed initialization, such as creating a Unity project in an
pico-unity-package-managerManage Unity Package Manager packages and samples for PICO XR through the Unity MCP `pico_xr_package` tool. Maps install, remove, update, query, list-samples, and import-sample intents to exact action tokens; waits for Unity compilation/domain reload after mutations; and supports `pico-unity-buildin
pico-unity-spatialGuide Unity PICO Spatial app setup and feature routing. Invoke for general Unity Spatial or PICO Spatial setup, Shared Space, Full Space, spatial UI, Play-to-PICO, or supported XR Hands and AR Foundation feature selection in PICO Spatial. For confirmed mode=picospatial, PICO physical-device or Emula
spatialadapter-camera-window-apiUse to explain or configure SpatialCamera window lifecycle, camera modes, dimensions, configuration assets, or metadata in Spatial Adapter. Scene camera presence and target following belong to their topic skills. Platform names alone do not activate this skill.
spatialadapter-components-apiUse for Spatial Adapter native text, video playback, hover, grounding shadow, backend ColliderData conversion, or canvas sorting components. Spatial Input target colliders belong to spatialadapter-input-api. Platform names alone do not activate this skill.
spatialadapter-input-apiUse for concrete Spatial Input implementation in Spatial Adapter, including target selection, click, tap, pinch, drag, manipulation, target colliders, EnhancedTouch mapping, SpatialInputSupport, SpatialInputDevice, and interaction IDs. Platform names alone do not activate this skill.
spatialadapter-runtime-core-apiUse for SpatialAdapterRuntime initialization, resource registration, scene synchronization, mesh sync, dynamic textures, manager state, or runtime DTOs. Window lifecycle belongs to spatialadapter-camera-window-api; API exploration belongs to runtime-overview. Platform names alone do not activate thi
spatialadapter-runtime-overviewUse to explore the Spatial Adapter API surface, compare API topics or high-level versus native workflows, or choose a topic skill when the required API is unclear. Use known camera, input, component, or runtime tasks directly with their topic skills. Platform names alone do not activate this skill.
spatialadapter-scene-setupUse to inspect, create, or repair SpatialCamera presence in a Spatial Adapter scene, including a missing or duplicate scene camera. General project setup belongs to pico-unity-spatial; window configuration and target following belong to their topic skills. Platform names alone do not activate this s
spatialadapter-spatial-camera-focusUse for SpatialCamera target following or keeping a moving target visible inside SpatialCamera bounds in Spatial Adapter. Scene camera presence and window configuration belong to their topic skills. Platform names alone do not activate this skill.
spatialml-debuggingDebug PICO Unity SpatialML apps, pipelines, and operators in XR or Spatial mode using service logs and global tensor readback. Use for SecureMR/OpenMR runtime failures, blank inference output, zero or stale tensors, operator errors, debug.pico.spatialml.debug, verbose service logging, readback permi
spatialmlConfigure, implement, and extend SpatialML in an existing PICO Unity project. Use for SpatialML/SecureMR/OpenMR setup, custom pipelines/packages, Pipeline Zoo, operator selection, LiteRT/TFLite model inspection and inference, camera-to-model graphs, 2D-to-3D placement, XR/Spatial output, tensor sync
update-pico-unity-sdkMigrates legacy PICO Unity SDKs to com.bytedance.pico.xr. Use when upgrading PICO Integration or PICO OpenXR SDKs, including Unity 6000+ MCP prerequisites.