claudecodex

PICO Unity Agentic Tools

Project Skills and sub-agents for PICO Unity development. Shared MCP services and Hooks are provided by the user-level general plugin. Helps AI agents assist with Unity PICO Spatial setup, Spatial Adapter runtime APIs, PICO XR building blocks, Unity OpenXR setup, the Unity Hub CLI, device debugging, build and deployment workflows, and PICO CLI device workflows.

3 on GitHubby PICO Immersive Pte. Ltd.v0.2.0Apache-2.0updated 2 days agodeveloper-tools
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Plugin pico-unity-agentic-tools from marketplace pico-xr in Pico-Developer/PICO-Intelligent-Plugins. Commands read from the repo's manifest — yesterday.

What it installs

Skills (14)

  • pico-unity-buildingblocks

    Orchestrate PICO XR building blocks through pico_xr_* MCP tools: XR Origin, passthrough/VST, controllers, locomotion, spatial mesh, plane detection, hand tracking/XR Hands, and grab/drag. Handle tool pre-checks, dependencies, reload waits, enable/disable/configure/status, and scene saving. In a Unit

  • pico-unity-init

    One-time PICO Unity project initialization wizard. Use it when the developer invokes `/pico-unity-init`, or when pico-project-setup or another PICO Unity Skill continues it because a task needs a working PICO Unity project that has not completed initialization, such as creating a Unity project in an

  • pico-unity-package-manager

    Manage Unity Package Manager packages and samples for PICO XR through the Unity MCP `pico_xr_package` tool. Maps install, remove, update, query, list-samples, and import-sample intents to exact action tokens; waits for Unity compilation/domain reload after mutations; and supports `pico-unity-buildin

  • pico-unity-spatial

    Guide Unity PICO Spatial app setup and feature routing. Invoke for general Unity Spatial or PICO Spatial setup, Shared Space, Full Space, spatial UI, Play-to-PICO, or supported XR Hands and AR Foundation feature selection in PICO Spatial. For confirmed mode=picospatial, PICO physical-device or Emula

  • spatialadapter-camera-window-api

    Use to explain or configure SpatialCamera window lifecycle, camera modes, dimensions, configuration assets, or metadata in Spatial Adapter. Scene camera presence and target following belong to their topic skills. Platform names alone do not activate this skill.

  • spatialadapter-components-api

    Use for Spatial Adapter native text, video playback, hover, grounding shadow, backend ColliderData conversion, or canvas sorting components. Spatial Input target colliders belong to spatialadapter-input-api. Platform names alone do not activate this skill.

  • spatialadapter-input-api

    Use for concrete Spatial Input implementation in Spatial Adapter, including target selection, click, tap, pinch, drag, manipulation, target colliders, EnhancedTouch mapping, SpatialInputSupport, SpatialInputDevice, and interaction IDs. Platform names alone do not activate this skill.

  • spatialadapter-runtime-core-api

    Use for SpatialAdapterRuntime initialization, resource registration, scene synchronization, mesh sync, dynamic textures, manager state, or runtime DTOs. Window lifecycle belongs to spatialadapter-camera-window-api; API exploration belongs to runtime-overview. Platform names alone do not activate thi

  • spatialadapter-runtime-overview

    Use to explore the Spatial Adapter API surface, compare API topics or high-level versus native workflows, or choose a topic skill when the required API is unclear. Use known camera, input, component, or runtime tasks directly with their topic skills. Platform names alone do not activate this skill.

  • spatialadapter-scene-setup

    Use to inspect, create, or repair SpatialCamera presence in a Spatial Adapter scene, including a missing or duplicate scene camera. General project setup belongs to pico-unity-spatial; window configuration and target following belong to their topic skills. Platform names alone do not activate this s

  • spatialadapter-spatial-camera-focus

    Use for SpatialCamera target following or keeping a moving target visible inside SpatialCamera bounds in Spatial Adapter. Scene camera presence and window configuration belong to their topic skills. Platform names alone do not activate this skill.

  • spatialml-debugging

    Debug PICO Unity SpatialML apps, pipelines, and operators in XR or Spatial mode using service logs and global tensor readback. Use for SecureMR/OpenMR runtime failures, blank inference output, zero or stale tensors, operator errors, debug.pico.spatialml.debug, verbose service logging, readback permi

  • spatialml

    Configure, implement, and extend SpatialML in an existing PICO Unity project. Use for SpatialML/SecureMR/OpenMR setup, custom pipelines/packages, Pipeline Zoo, operator selection, LiteRT/TFLite model inspection and inference, camera-to-model graphs, 2D-to-3D placement, XR/Spatial output, tensor sync

  • update-pico-unity-sdk

    Migrates legacy PICO Unity SDKs to com.bytedance.pico.xr. Use when upgrading PICO Integration or PICO OpenXR SDKs, including Unity 6000+ MCP prerequisites.

View source on GitHub developer.picoxr.com

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Project Skills for PICO Spatial SDK development. Shared MCP services and Hooks are provided by the user-level general plugin. Helps AI agents assist with Spatial ECS, scene/anchor workflows, device debugging, performance/profiler analysis, emulator and project setup, SDK migration compatibility checks, and PICO CLI device workflows.

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