claude

uat-mcp

Prepare and optimise CAD data locally with the Unity Asset Transformer (pxz) SDK — import, repair, tessellate, decimate, bake, render and export. Requires a Pixyz license seat.

12 on GitHubby Unity Technologiesv0.7.2SEE LICENSE IN LICENSE.mdupdated 1 month agounity
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Plugin uat-mcp from marketplace industry-ai-workflows in Unity-Technologies/industry-ai-workflows. Commands read from the repo's manifest — 1 month ago.

This plugin runs code on your machine — its hooks fire automatically on events like tool use. The exact commands are listed below; read them before installing.

What it installs

Skills (2)

  • at-scripting

    Authoring guide and full API reference for writing Asset Transformer (pxz) Python scripts. Use when writing or debugging pxz code for the local Asset Transformer MCP `run_python` tool (in-process, `pxz` global, stateful scene, no argparse), and as the authoritative pxz API surface (pxz-api-reference

  • at-upa-scripting

    Authoring guide for the Python script body that goes into the Unity Pipeline Automation "Execute custom script" action (Asset Transformer). Use when writing or debugging the `script` field of an AT custom-script step — covers argparse-driven entry points, scripts that assume the pxz SDK is already i

Slash commands (1)

  • /uat-mcp:setup

    Build or repair this plugin's Python environment. Use when the asset_transformer MCP server is missing, failed to start, or its tools are unavailable — typically because the plugin was installed part-way through a session, so the SessionStart hook that normally builds it never ran.

Hooks (1)

  • SessionStart

    python3 "${CLAUDE_PLUGIN_ROOT}/bootstrap.py" 2>/dev/null || python "${CLAUDE_PLUGIN_ROOT}/bootstrap.py" 2>/dev/null || py -3 "${CLAUDE_PLUGIN_ROOT}/bootstrap.py" 2>/dev/null || echo "Unity Asset Trans

View source on GitHub

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