Game development studio in a plugin: a director skill that plans the game and routes work to 12 specialist skills (Godot, browser and DOS games, three.js retro, HD-2D, Aseprite pixel art, Blender assets and 2D animation, music, localization), plus kickoff and release-check commands and an independent playtest auditor.
15 skills · 1 agent
Optional MCP servers for gamedev-forge: Blender (drive a running Blender), Godot (run and inspect projects), and Context7 (current engine and library docs). No API keys are needed.
3 MCP servers
Set up, run and troubleshoot gamepilot, an agent that plays Steam, PC and emulated games: Claude reads screenshots and drives a virtual Xbox controller or keyboard and mouse. Covers installation, automatic game detection, settings files, goals and free play, clicking games, RetroArch, costs, safety limits and known errors.
1 skill
Turn PlayCanvas scenes into finished media and game assets: deterministic, frame-exact headless renders to MP4/WebM/GIF/WebP with seamless-loop proofs, product turntables, 8-direction animated sprite sheets with PlayCanvas atlas data, icons, GLB exports and scripted gameplay captures, from code scenes or Editor projects.
1 skill
Write, check, render and speed up reality.js scenes: photoreal stills and film-like video from short .real text files, with a GPU-free scene checker, render-time estimates, tested templates and a property cheat sheet.
1 skill