gamedev-forge-connectors
claudeOptional MCP servers for gamedev-forge: Blender (drive a running Blender), Godot (run and inspect projects), and Context7 (current engine and library docs). No API keys are needed.
3 MCP servers
Game development studio in a plugin: a director skill that plans the game and routes work to 12 specialist skills (Godot, browser and DOS games, three.js retro, HD-2D, Aseprite pixel art, Blender assets and 2D animation, music, localization), plus kickoff and release-check commands and an independent playtest auditor.
Plugin gamedev-forge from marketplace synthapps in ZenZeiTen/synthapps. Commands read from the repo's manifest — today.
aseprite-pixel-forgeMake game pixel art in Aseprite via MCP or CLI: palettes and ramps, seamless and autotile tilesets, character animation timing, pixel VFX, Blender-render clean-up, and sheet/tileset export into Godot.
blender-2d-forgeBuild flat 2D animation, cartoons, and explainer video in Blender 4.4+/5.x through the Blender MCP connector. Covers procedural vector artwork, keyframe animation, orthographic staging, pixel-probe verification, and a handoff that opens correctly on the user's machine. Carries the Blender 5.x API la
blender-game-asset-forgeMake game-ready Blender 4.5/5.x assets for Godot or three.js: level kits, colliders, LODs, rigs, multi-action glTF export, VFX meshes, baked textures and 8-direction pixel-art sprite renders. Works through the Blender MCP, or headless with bpy as a Python module when neither Blender nor the MCP is a
browser-arcade-game-forgeBuild an original one-screen browser arcade game as a published artifact, including a remake-in-spirit of a classic, with generated background music. Use for 'remake X game', 'make a retro game', 'add music to my game'.
dos-game-forgeBuild, fix, reskin or audit DOS-era PC games (1981-96) in any genre, with CGA/EGA/VGA/text-mode graphics and PC speaker or FM sound, as playable browser artifacts or real DOS .EXE files. Use for 'DOS game', 'MS-DOS style', '90s PC game', 'EGA/VGA', 'mode 13h', 'DOSBox', 'bikin game DOS'.
game-creator-2dBuild polished NES/SNES/SEGA-style 2D web games — playable as a Claude Artifact, exportable as standalone HTML. Tile worlds, pixel-art sprites, parallax scrolling, per-level chiptune BGM + SFX, era palettes, screen transitions. Genres: platformer, top-down shooter/RPG, shmup, beat-em-up, puzzle. All
game-directorEntry point for any game-development request. Turns an idea into a one-page Game Brief, picks the build track (browser, DOS-era, three.js retro, HD-2D, Godot 4), routes each job to the specialist skill that owns it (code, pixel art, 3D assets, 2D animation, music, localization), checks which tool co
game-liveops-linguistWorking desk for a senior game linguist on live-service titles - SLG, 4X, RPG, gacha. Routes every string to its class playbook (UI chrome, skill and buff text, event rules, monetization and top-up copy, narrative, push and mail), turns source-text defects into an actionable query log, runs multimod
game-loc-opsEnd-to-end video game and PC game localization pipeline governance across six gates — confidentiality and IP custody, internationalization readiness (string externalization, placeholders, ICU plurals, text-expansion budgets, font/glyph coverage, RTL), LocKit and terminology packaging, in-context LQA
game-music-forgeCreate, source, loop and integrate original background music and jingles for any game project (browser/Canvas, Three.js, Godot, Unity, Blender cutscenes). Use for 'add music to my game', 'game soundtrack', 'BGM', 'musik latar game'.
godot-forgeBuild, test, ship and fix Godot 4.x games: TileMapLayer worlds, characters and AnimationTree, particles and shaders, game feel (platformer jump timing), keyboard and gamepad input, story scenes and endings, pixel-art settings, Blender/Aseprite import, headless checks, scripted-input tests, Windows/L
hd2d-forgeDesign and build HD-2D games — pixel-art billboard sprites inside fully 3D, dynamically lit environments, in the register of Octopath Traveler, Triangle Strategy and Final Fantasy Resonance. Ships the six-dial Pixel Density Contract, the render-pass order, the three-layer sprite shadow strategy, nor
new-gameStart a new game project: write the Game Brief, pick the track, and build the first playable loop.
release-checkRun the pre-release gate on a game project before a build reaches players: builds, controls, originality, credits, secrets, localization and accessibility.
threejs-retro-forgeDesign and build retro-fused 3D web experiences in three.js — PS1/N64/arcade-era 3D looks, CRT/VHS signal chains, and 80s/90s/2000s web aesthetics (Web 1.0, Y2K chrome, Frutiger Aero gloss, vaporwave, demoscene) — recombined into new styles rather than copied. Ships a constraint-budget design system
playtest-auditorIndependent reviewer for a game project or build before it reaches players. Checks that it runs, that its controls, screens and end states hold up, that assets are original and credited, and that no secrets ship. Reports findings with evidence and does not edit the project. Use after a build is read
Optional MCP servers for gamedev-forge: Blender (drive a running Blender), Godot (run and inspect projects), and Context7 (current engine and library docs). No API keys are needed.
3 MCP servers
Set up, run and troubleshoot gamepilot, an agent that plays Steam, PC and emulated games: Claude reads screenshots and drives a virtual Xbox controller or keyboard and mouse. Covers installation, automatic game detection, settings files, goals and free play, clicking games, RetroArch, costs, safety limits and known errors.
1 skill
Turn PlayCanvas scenes into finished media and game assets: deterministic, frame-exact headless renders to MP4/WebM/GIF/WebP with seamless-loop proofs, product turntables, 8-direction animated sprite sheets with PlayCanvas atlas data, icons, GLB exports and scripted gameplay captures, from code scenes or Editor projects.
1 skill
Write, check, render and speed up reality.js scenes: photoreal stills and film-like video from short .real text files, with a GPU-free scene checker, render-time estimates, tested templates and a property cheat sheet.
1 skill
Core skills library for Claude Code: TDD, debugging, collaboration patterns, and proven techniques
15 skills · hooks
Up-to-date documentation lookup. Pull version-specific documentation and code examples directly from source repositories into your coding agent's context.
1 MCP server
Build powerful, stateful CLI interfaces for any GUI application using the cli-anything harness methodology.
5 commands
Automates browser interactions for web testing, form filling, screenshots, and data extraction
12 skills
Use Alibaba Open Code Review from local Codex.
2 skills
Claude Code skill for creating and presenting Slidev slidedecks
1 skill
This page updates itself from your repo. Add the badge to your README, or get it Featured to pin it above the organic results with a followed link to your site.