claude

flash-probe

Throwaway: logs surfaces() in claude -p and whether a mod-spawned console child gets a visible window

0 on GitHubv0.1.0updated 3 days ago

Not in a marketplace yet, so it loads for one session with --plugin-dir.

Plugin flash-probe in bsmi021/bws-claude-mods-dev. Commands read from the repo's manifest — 2 days ago.

What it installs

No skills, commands, agents, hooks or MCP servers were found in the standard plugin folders.

View source on GitHub

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Dashboard pane (Board, Loop and Mods tabs, the Mods tab a switchboard that turns each bws mod on or off and hides or shows its tab) with a colour action bar above the prompt (progress bars for the session's tasks, the run checklist and a live loop), Editor & Device Guard for Unreal/Unity/Blender/adb, Finish-Line Guard, Project Locator, /handoff with a context nudge, and a worker model pin for subagents. A cache clock on the bar counts down the prompt cache and writes a handoff before it runs cold.

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Claude delegates coding work to OpenAI Codex on your ChatGPT plan, and you chat with Codex on the side. codex_delegate starts a Codex job in its own git worktree on branch codex/<id>, sandboxed (workspace-write, no internet by default) behind Claude Code's permission prompt; the mod commits each turn, Claude reviews and merges the branch, and an idle Claude is woken when a job ends. The Codex tab in the cockpit dashboard lists the jobs (diff, follow-up, cancel, merge hint) and holds a side chat on the OpenAI API (with your key) or on Codex CLI, with a git capsule each turn, Pull from Claude and Send back.

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claude & codex plugins22 plugins