animacion-digitalReference skill for digital animation workflows,2D/3D animation, rigging, character animation, keyframing, and cinematic rendering,across Blender, Cinema 4D, Maya, Toon Boom Harmony, and OpenUSD. Use when creating animation for product visualization, simulation, or motion design.
bevy-iced-integrationReference skill for integrating Bevy Engine (3D rendering/simulation) with the Iced cross-platform GUI library, both in Rust, for desktop and real-time interactive applications including digital twin studios. Use when building a GUI around a 3D scene.
bimReference skill for Building Information Modeling (BIM) workflows,intelligent 3D modeling, clash detection, 4D/5D scheduling, facility management,across Revit, ArchiCAD, BlenderBIM/IfcOpenShell, and IFC for AEC. Use when working on building models and openBIM exchange.
cadReference skill for computer-aided design (CAD) workflows,2D drafting, 3D solid modeling, parametric design, collaborative review,across AutoCAD, FreeCAD, Fusion 360, SolidWorks, and Rhinoceros 3D. Use when creating engineering or product CAD models.
caeReference skill for computer-aided engineering (CAE) workflows,FEA, CFD, multi-body dynamics, simulation-driven design,across Ansys, COMSOL, OpenFOAM, and CalculiX. Use when simulating or validating products and digital twins.
camReference skill for computer-aided manufacturing (CAM) workflows,CNC programming, toolpath generation, additive manufacturing, DFM,across Fusion 360 CAM, Mastercam, FreeCAD Path, PrusaSlicer, and Cura. Use when preparing parts for fabrication or machining.
gemelos-digitalesReference skill for digital twin workflows,real-time virtual representations of physical assets, systems, processes,across OpenFactory, OpenTwin, rv-ODT, ThingWorx, Azure Digital Twins, and NVIDIA Omniverse. Use when building twins for simulation, monitoring, or predictive operations.
graphics-cad-3d-toolkitReference skill covering 3D graphics and CAD workflows across AutoCAD, Rhinoceros 3D/Grasshopper, Blender, Cinema 4D, Maya, ZBrush, OpenUSD, and NVIDIA Omniverse for digital twin applications. Use when you need multi-tool guidance for 3D graphics, CAD, or digital twin pipelines.
model-operations-3dReference skill for core 3D model operations,import, export, conversion, manipulation, and validation,across formats (STL, OBJ, GLB/glTF, USD) and tools (Blender, OpenUSD, Omniverse) for digital twin, CAD, and visualization pipelines. Use when transforming or validating 3D models.
rv-otd-schema-managementReference skill for Open Digital Twin Format (ODT) schema management using the rv-ODT standard for interoperable digital twin data representation. Use when authoring, validating, mapping, or versioning twin data schemas.
vfxReference skill for Visual Effects (VFX) workflows,particle systems, simulations, compositing, rendering,across Blender, Houdini, After Effects, Nuke, and GPU node-based pipelines. Use when producing film, advertising, or real-time VFX.
videojuegosReference skill for video game development workflows,game design, programming, level design, art production, QA,across Unity, Unreal, Bevy, Godot, and OpenUSD. Use when building interactive entertainment or serious games.
vr-arReference skill for Virtual Reality and Augmented Reality workflows,immersive content creation, XR interaction design, 3D optimization, real-time rendering,across Unity, Unreal, Bevy, and WebXR/Three.js. Use when building VR/AR training, simulation, or product visualization.