claude

3d-graphics-cad-toolkit

3D graphics and CAD toolkit — parametric modeling, additive manufacturing, BIM, VR/AR, digital twins, animation, VFX, and game-dev skills. Multi-tool agnostic (AutoCAD, Blender, Cinema 4D, Maya, ZBrush, OpenUSD, NVIDIA Omniverse, Bevy, Iced).

3 on GitHubby Luis Andres Pena Castillov0.1.7BSL-1.1updated yesterdayproductivity
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Plugin 3d-graphics-cad-toolkit from marketplace better-toolkits in chimeranext/better-toolkits. Commands read from the repo's manifest — yesterday.

What it installs

Skills (13)

  • animacion-digital

    Reference skill for digital animation workflows,2D/3D animation, rigging, character animation, keyframing, and cinematic rendering,across Blender, Cinema 4D, Maya, Toon Boom Harmony, and OpenUSD. Use when creating animation for product visualization, simulation, or motion design.

  • bevy-iced-integration

    Reference skill for integrating Bevy Engine (3D rendering/simulation) with the Iced cross-platform GUI library, both in Rust, for desktop and real-time interactive applications including digital twin studios. Use when building a GUI around a 3D scene.

  • bim

    Reference skill for Building Information Modeling (BIM) workflows,intelligent 3D modeling, clash detection, 4D/5D scheduling, facility management,across Revit, ArchiCAD, BlenderBIM/IfcOpenShell, and IFC for AEC. Use when working on building models and openBIM exchange.

  • cad

    Reference skill for computer-aided design (CAD) workflows,2D drafting, 3D solid modeling, parametric design, collaborative review,across AutoCAD, FreeCAD, Fusion 360, SolidWorks, and Rhinoceros 3D. Use when creating engineering or product CAD models.

  • cae

    Reference skill for computer-aided engineering (CAE) workflows,FEA, CFD, multi-body dynamics, simulation-driven design,across Ansys, COMSOL, OpenFOAM, and CalculiX. Use when simulating or validating products and digital twins.

  • cam

    Reference skill for computer-aided manufacturing (CAM) workflows,CNC programming, toolpath generation, additive manufacturing, DFM,across Fusion 360 CAM, Mastercam, FreeCAD Path, PrusaSlicer, and Cura. Use when preparing parts for fabrication or machining.

  • gemelos-digitales

    Reference skill for digital twin workflows,real-time virtual representations of physical assets, systems, processes,across OpenFactory, OpenTwin, rv-ODT, ThingWorx, Azure Digital Twins, and NVIDIA Omniverse. Use when building twins for simulation, monitoring, or predictive operations.

  • graphics-cad-3d-toolkit

    Reference skill covering 3D graphics and CAD workflows across AutoCAD, Rhinoceros 3D/Grasshopper, Blender, Cinema 4D, Maya, ZBrush, OpenUSD, and NVIDIA Omniverse for digital twin applications. Use when you need multi-tool guidance for 3D graphics, CAD, or digital twin pipelines.

  • model-operations-3d

    Reference skill for core 3D model operations,import, export, conversion, manipulation, and validation,across formats (STL, OBJ, GLB/glTF, USD) and tools (Blender, OpenUSD, Omniverse) for digital twin, CAD, and visualization pipelines. Use when transforming or validating 3D models.

  • rv-otd-schema-management

    Reference skill for Open Digital Twin Format (ODT) schema management using the rv-ODT standard for interoperable digital twin data representation. Use when authoring, validating, mapping, or versioning twin data schemas.

  • vfx

    Reference skill for Visual Effects (VFX) workflows,particle systems, simulations, compositing, rendering,across Blender, Houdini, After Effects, Nuke, and GPU node-based pipelines. Use when producing film, advertising, or real-time VFX.

  • videojuegos

    Reference skill for video game development workflows,game design, programming, level design, art production, QA,across Unity, Unreal, Bevy, Godot, and OpenUSD. Use when building interactive entertainment or serious games.

  • vr-ar

    Reference skill for Virtual Reality and Augmented Reality workflows,immersive content creation, XR interaction design, 3D optimization, real-time rendering,across Unity, Unreal, Bevy, and WebXR/Three.js. Use when building VR/AR training, simulation, or product visualization.

View source on GitHub toolkits.chimeranext.dev

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