claude

game-theory-mechanics-toolkit

Game theory and game development toolkit — game design mechanics, player psychology, production process, and visual/interactive storytelling skills. Video-game focused, engine-agnostic (Unity, Unreal Engine, Bevy, Godot, OpenUSD).

3 on GitHubby Luis Andres Pena Castillov0.1.7BSL-1.1updated yesterdayproductivity
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Plugin game-theory-mechanics-toolkit from marketplace better-toolkits in chimeranext/better-toolkits. Commands read from the repo's manifest — yesterday.

What it installs

Skills (4)

  • game-design

    Reference skill for game design mechanics,core loop, mechanism design, progression systems, reward schedules, strategic balance,for video game development across Unity, Unreal, Bevy, and Godot. Use when designing gameplay systems and balance.

  • player-psychology

    Reference skill for player psychology,motivation, engagement, cognitive load, behavioral design,for video game development across Unity, Unreal, Bevy, and Godot. Use when tuning engagement, retention, and onboarding.

  • production

    Reference skill for the game production process,project management, scope control, milestones, build pipelines, shipping,for video game development across Unity, Unreal, Bevy, and Godot. Use when planning or shipping a game release.

  • visual-storytelling

    Reference skill for visual and interactive storytelling,interactive narrative, environmental storytelling, ludonarrative design,for video game development and digital twin visualization. Use when designing narrative through gameplay, environment, and dialogue.

View source on GitHub toolkits.chimeranext.dev

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