Control Unreal Editor directly from Claude Code via MCP. Hundreds of tools exposed via Unreal's ToolsetRegistry across 30+ toolsets: actors, blueprints, materials, Niagara, Control Rigs, Sequencer, State Trees, widgets, Gameplay Ability System, automation testing, and more.
agent-meshes
Named-part 3D authoring for coding agents: build rigged, animated GLB models from JSON operations (boxes, lathes, prisms, organic shells), creature recipes with gaits, isolated verified builds with renders and offline previews, an embeddable three.js viewer, and an optional Blender refine stage
Not in a marketplace yet, so it loads for one session with --plugin-dir.
Plugin agent-meshes in ehartye/agent-meshes. Commands read from the repo's manifest — yesterday.
What it installs
Skills (7)
mesh-authoringAuthor 3D models with agent-meshes as named parts through JSON operations in a durable workspace, covering primitives, lathe and prism shapes, organic shells, bone-anchored placement and the creature recipes that supply a body and its parts. Animation clips, walk cycles and gaits belong to mesh-rigg
mesh-believableBuild believable 3D forms while modeling, and fix character anatomy, proportions and topology as you build. Use for character modeling craft, blob-like bodies, weak facial depth, tubular fingers, collapsing joints, or blocky, lumpy and disconnected objects. Judging a finished model against a referen
mesh-buildExport, verify, render and deliver GLBs with agent-meshes, and bake a rigged clip into a sprite sheet and sprite atlas for a 2D or pixel-art game. Use for repeatable Blender builds, slow unchanged builds or cache misses, shared configs and batches, generated mesh arrays and vertex colours, configure
mesh-quality-reviewReview a finished 3D model for reference fidelity, anatomy, construction and deformation. Use after building, to compare renders against a reference or brief, for a 360-degree or head-to-toe quality check, repeated visual defects, clothing intersections, when the anatomy looks wrong in the renders,
mesh-riggingRig and animate agent-meshes models with bone hierarchies, rigid, linear or weighted bindings, two-link IK posing, mirrored assemblies, keyframed clips such as walk cycles, idles and gaits, and ARKit face rigs for talking heads (eyelids, eye bones, a toothed puppet jaw, the arkit-face/1 contract), a
mesh-setupInstall, check and repair the managed agent-meshes runtime outside the plugin cache, including the built workbench, Chromium for renders and the optional Blender stage (found automatically, including portable copies).
mesh-tool-selectionChoose mesh authoring and engine integration tools before a new asset or pipeline: agent-meshes, Blender scripts or bpy, Unreal, R3F, Godot or Unity mesh APIs, code CAD, or whether a 2D engine such as Phaser needs a mesh at all. Use when asked which tool to use, how to engage an existing asset pipel
Problems found in this repo's manifests
- .claude-plugin/marketplace.json is not valid JSON
Similar plugins
text-to-cad
claudecodexThe text-to-cad plugin gives your agent local workflows for generating 3D models as STEP, GLB, STL or 3MF files. It also does design for manufacturing checks, generates engineering drawings, and connects to popular 3D printing, sheet metal and CNC fabrication services.
8 skills
pascal-agent-skills
claudecodexCreate, inspect, validate, and assess furniture layouts with bounded next actions in Pascal through MCP.
3 skills · 2 MCP servers
unity
claudeUnity 6.3 LTS engine skills (C#, Input System, 3D and 2D physics, animation, ScriptableObjects, tilemaps, NavMesh, builds).
80 skills
melonjs
claudeBuild games with melonJS — 26 guides to the 2D, 2.5D and 3D HTML5 game engine, its conventions and idioms, so generated code runs the first time.
26 skills
04.-game-art-and-3d
claudeSprites, icons, tilesets, textures, skyboxes, 3D models, and walkable spaces for games, the web, and interactive scenes.
179 skills
Maintain agent-meshes?
This page updates itself from your repo. Add the badge to your README, or get it Featured to pin it above the organic results with a followed link to your site.