claude

agent-vids

Marketing and training videos of web apps for coding agents - analyse the app, recommend a brief with cited craft rules, storyboard it, and render narrated, captioned, craft-checked video with Playwright capture and ffmpeg; 60 evidence-backed rules for length, calls to action, text size relative to the frame, contrast, captions and narration language, reusable LinkedIn, YouTube and Shorts channel profiles and style flavors, voice auditions, and a LAN review page where the owner picks and orders exhibits and finalizes the stitched video. Repeatable stepped capture for browser games, a Steam trailer channel, lossless store stills, and photo slideshow scenes (photo, pair and manifest scenes from still images, with fits, camera moves, name plates, roster placards, duotone tints and per-scene transitions, no app needed; photo-only videos skip the teaser length bands and write no empty caption files, and `vids render --out` copies the finished video). Game filming adds lossless PNG stepped frames, mouse and touch presses on a canvas, looping GIF, WebM and MP4 clips, exact-size stills and a social-feed channel; videos can pulse a brand mark, move callouts to the top, zoom on the part being acted on and shape the music bed; cards take their own title size, case and tracking and can show the brand logo. After a plugin update the first command says which setup to run, `setup.js --prune` removes older releases and `vids doctor` points at the launcher. Five skills: vid-setup, vid-discover, vid-brief, vid-storyboard, vid-render

1 on GitHubby ehartyev0.8.0MITupdated 2 days ago
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Plugin agent-vids from marketplace hartye-plugins in ehartye/hartye-claude-plugins. Commands read from the repo's manifest — yesterday.

What it installs

No skills, commands, agents, hooks or MCP servers were found in the standard plugin folders.

View source on GitHub

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An agentic skills framework for AI coding assistants - composable workflows for planning, TDD, debugging, and code review

20 skills · 3 commands · 1 agent

1

Writing-craft toolkit for coding agents: poems and song lyrics, game dialogue and barks, instructions and docs, textbook teaching, reader targeting and single or batch passage suitability assessment, academic and professional prose, screen and stage scripts, YouTube scripts, speeches, professional presentations and webinars. Twenty-one skills include prose-reading-level for evidence-linked rubric judgments, proposed changes and saved suggestion dispositions, and prose-annotate and prose-annotation-review for source-bound highlights, vocabulary, explanations, links, a shared review workbench and portable publication data for Markdown, static HTML and structured content. Native drafts are measured and linted against cited craft rules. Illustrated storyboards retain editable panels, choices and character quest tracks. Variant sets, owner reviews and a taste model support rewrites; prose audit reports style hallmarks, never authorship. Slide-file creation uses the available presentation tool.

21 skills

1

Skills for working in Unreal Engine 5.8 from a coding agent: choose the engine system that fits a goal, with a reference per system (Lumen, Nanite, Virtual Shadow Maps, Niagara, Gameplay Ability System, Enhanced Input, AI, Sequencer, networking and more); audit a project's structure, tests and performance practice against Epic's documentation and plan the fixes; build, package and profile a native C++ game; import sprites, meshes and sounds with a guarded importer; and author for UEFN. Includes example scripts that list plugin states, dump the Python surface and build and validate Niagara scenes.

15 skills

1

Editable pixel-art authoring for agents: reusable parts, independent child animation, exact frame timing, construction replay, offline normal-map lighting, paired atlases, GIF proofs and a shared live workbench.

14 skills

1

Evidence-led marketing for family-made tools, apps and games: audience discovery, channel strategy, paying-demand and non-English market research with sourced decision reports, campaigns, collateral, monitoring, reception and experiment decisions, and game-launch planning with readiness gates and weekly maker-hours checks, with decisions, next steps and collateral picks tracked in the ledger and the desk. Ten skills, a portable evidence ledger, a dependency-free Node CLI and a local campaign desk.

10 skills

1

Skills for building, debugging and proving Phaser 4 games from a coding agent, with browser probes and a test harness behind the claims; pairs with agent-sprites, agent-meshes and agent-beeps assets.

10 skills

1

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claude & codex plugins23 plugins