blender-agent-skills
claude28 tested Blender skills: model, UV, texture, bake, rig, animate, clothe, groom, build environments, toon, optimize, export, render, edit video, weather, QA
28 skills
MCP server + skills for Agisoft Metashape Professional 2.3+ — dense reconstruction, texturing, tile export, DEM/ortho generation, photogrammetry QA, and more.
Not in a marketplace yet, so it loads for one session with --plugin-dir.
Plugin metashape-mcp in jenkinsm13/metashape-mcp. Commands read from the repo's manifest — 1 month ago.
This plugin runs code on your machine — its hooks fire automatically on events like tool use and it starts local MCP servers. The exact commands are listed below; read them before installing.
batch-exportExport all available products from the current Metashape project — point cloud, model, DEM, orthomosaic, tiled model, report, and cameras. Skips unavailable products automatically.
corridor-alignment-pipelineOrchestrate incremental alignment of long road corridor captures with automatic drift detection and QA gates. Prevents alignment divergence by checking GPS deviation gradients and continuity between batches. Works through the Metashape MCP server.
diagnose-alignmentDiagnose alignment quality issues in the current Metashape project — checks camera alignment rate, tie point density, reprojection error, and sensor calibration. Provides actionable fix recommendations.
mcp-tool-scaffoldingScaffold a new Metashape MCP tool with correct imports, registration, progress tracking, and auto-save patterns. Use when adding new tools to the metashape-mcp server.
metashape-api-lookupLook up Metashape Python API parameters and enums from local reference files when building or fixing MCP tools. Use when you need to verify parameter names, types, defaults, or enum values for Metashape API calls.
metashape-reconstructionGuide dense reconstruction, mesh building, and texturing in Metashape MCP. Covers depth maps, point cloud, mesh, texture, DEM, and orthomosaic generation with correct GPU/CPU settings and quality parameters. Works through the Metashape MCP server.
photo-import-setupSet up a new Metashape project from scratch — import photos, load GPS reference, configure sensors (fisheye, rolling shutter, multi-camera), import EXR alpha masks, run image quality analysis, and disable bad frames. The first skill to use on any new capture. Works through the Metashape MCP server.
quality-settingsRecommend optimal Metashape processing settings based on dataset size and available RAM. Provides specific parameter values for each processing step with quality/speed trade-offs.
sky-artifact-preventionPrevent and remove sky/tunnel mesh artifacts in road corridor photogrammetry. Covers five strategies from Metashape-side prevention (height field, region crop, point cloud classification, source selection) to post-mesh cleanup. The #1 quality problem for vehicle-mounted captures. Works through the M
texturing-pipelineGuide UV mapping, texture atlas generation, color calibration, and texture quality optimization in Metashape MCP. Covers blending modes, ghosting filter, texture size selection by use case, and diagnosing common texture artifacts. Works through the Metashape MCP server.
tile-export-pipelineExport terrain tiles from Blender to game-ready FBX with correct transform, scale, and axis settings. Covers the full pipeline from photogrammetry mesh through Blender cleanup to FBX export via Blender MCP.
usgs-lidar-demDownload USGS 3DEP LiDAR DEM data, colorize with satellite imagery, and import into Metashape as laser scan ground truth. Use when extending photogrammetry environments with surrounding terrain.
alignment-doctorDiagnoses alignment failures and poor results in Metashape. When alignment rates are low, cameras fail to align, reprojection errors are high, or drift is detected, this agent investigates the cause and prescribes specific fixes. Not a QA checker (that's photogrammetry-qa) — this is the troubleshoot
gcp-advisorAdvises on ground control point strategy for corridor photogrammetry. Analyzes drift patterns to recommend WHERE to place GCPs, how many are needed, what accuracy to set, and how to use road markings as natural control points. Also handles marker error analysis and DEM-based virtual checkpoints.
handoff-coordinatorOrchestrates the Metashape-to-Blender handoff for terrain tile workflows. Handles PLY/OBJ export from Metashape, import into Blender, coordinate system verification, tile naming conventions, and validates that tiles loaded correctly with proper transforms. Bridges the gap between the two MCP servers
metashape-api-verifierCross-references MCP tool implementations against api_reference.txt to catch parameter mismatches, wrong defaults, missing options, and incorrect enum mappings. Use after modifying tools or when auditing tool correctness.
photogrammetry-qaQuality assurance reviewer for Metashape processing. Checks alignment rates, reprojection errors, tie point counts, and mesh statistics against known-good thresholds after major processing steps. Use after alignment, tie point filtering, dense reconstruction, or mesh building.
project-plannerProvides a quick status overview of a Metashape+Blender photogrammetry project and recommends what to do next. Reads project state from both MCP servers, identifies what stages are complete, what is in progress, and what the next logical step is. Use for orientation at the start of a session or when
terrain-processorBlender-side terrain mesh processing agent. Handles canopy/artifact removal, surface classification (road, rock face, vegetation), UV projection, mesh cleanup, and game-ready optimization. Makes decisions about WHICH tiles need processing and HOW aggressively to clean them. Works through the Blender
texture-advisorAdvises on texture atlas settings, diagnoses texture artifacts (seams, blur, ghosting, color shifts), and recommends blending modes for specific use cases. Helps choose between mosaic (sharp) and natural (seamless) based on the content and output target. Not a processing agent — it makes the decisio
metashape-mcpruns: uv run --directory ${CLAUDE_PLUGIN_ROOT} metashape-mcp
echo 'DESTRUCTIVE: This will permanently delete processed Metashape data that may have taken hours to generate.'
bash ${CLAUDE_PLUGIN_ROOT}/hooks/scripts/block-psx-edit.sh
bash ${CLAUDE_PLUGIN_ROOT}/hooks/scripts/block-reference-edit.sh
bash ${CLAUDE_PLUGIN_ROOT}/hooks/scripts/preflight-estimate.sh
ruff format --quiet "$CLAUDE_FILE_PATH" 2>/dev/null; ruff check --fix --quiet "$CLAUDE_FILE_PATH" 2>/dev/null; exit 0
bash ${CLAUDE_PLUGIN_ROOT}/hooks/scripts/post-qa-reminder.sh
28 tested Blender skills: model, UV, texture, bake, rig, animate, clothe, groom, build environments, toon, optimize, export, render, edit video, weather, QA
28 skills
Create and debug procedural GLSL shaders with a tested library, SDF raymarching, terrain, water, clouds and ready-to-run Shadertoy examples.
1 skill
Build portable, first-person colored ASCII city engines and small GIS-derived city packs. Use when designing terrain-following walking, raycast character rendering, city-provider schemas, or reproducible public-GIS ingestion. Do not use for conventional 3D/WebGL games, multi-level interiors, general GIS analysis, or committing full-resolution GIS archives.
194 skills
MapLibre GL JS and Native guidance: tile sources and source wiring, PMTiles, terrain, fonts and glyphs, sprites and icons, cartography, and migrations from Mapbox and from GL JS v5
12 skills
Calculate reference-ellipsoid geometry, normal gravity and geodetic/geocentric coordinate conversions with Boule. Use for gravity reference corrections and planetary ellipsoids; this does not transform between geodetic datums or compute terrain corrections.
48 skills · 3 agents
Procedural generation: noise terrain, BSP and cellular automata dungeons, Wave Function Collapse, seeded randomness, and solvability checks.
1 skill · 1 command · 1 agent
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